Making Tall grass for UDK

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Making Tall grass for UDK

Postby shadowmancer471 on Tue Nov 29, 2011 11:10 pm

Sup interlopers
Alright, short story is I want to make long grass in a similar style to this

Image

But in the UDK. (Maybe adding in a few flowers 'n' stuff)
I have blender, but I'm still learning, so nothing too wacky

Doesn't need to be animated, this is for a screenshot. Hell, don't even worry about performance


Anybody have any idea how to go about it? Should I use static meshes or particles or what?
Cheers
I want to get off Mr.Bones Wild Ride
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Re: Making Tall grass for UDK

Postby DonPunch on Wed Nov 30, 2011 12:03 am

I would use a static mesh, but placed on a landscape using the foliage editor.

Doing it that way will allow you to paint it on the surface and have control over scaling per axis, and density.

Plus you can have a seperate model for the taller parts of the grass, and have it use a smaller density.
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Re: Making Tall grass for UDK

Postby shadowmancer471 on Wed Nov 30, 2011 12:35 am

Ah ok, unfortunately I dont have the UDK version required for foliage paint.
I can download the newer ones easy enough, but is there an easy way to copy a pack of files over (e.g. I have a package containing materials, models etc)

Also how would you actually go about modelling the grass? Extruding cubes, duplicating and then fiddling to make look right?
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Re: Making Tall grass for UDK

Postby Armageddon on Wed Nov 30, 2011 1:05 am

You could learn how to model.
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Re: Making Tall grass for UDK

Postby cheesemoo0 on Wed Nov 30, 2011 2:10 am

shadowmancer471 wrote:Ah ok, unfortunately I dont have the UDK version required for foliage paint.
I can download the newer ones easy enough, but is there an easy way to copy a pack of files over (e.g. I have a package containing materials, models etc)


/facepalm

Yes, just copy your package over into the new install directory.
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Re: Making Tall grass for UDK

Postby DonPunch on Wed Nov 30, 2011 2:49 am

start with this, remove the ball; boom animated grass, copy paste

http://www.turbosquid.com/FullPreview/I ... /ID/553594
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Re: Making Tall grass for UDK

Postby Stormy on Sat Dec 17, 2011 9:56 am

Best bet would be alpha mapped planes or sprites. You can make them in blender easily enough. It's just a plane, and the texture has an alpha channel. Blender is a bit odd with alpha channel display but don't worry, as long as your textures are sound they'll work in UDK. UDK has easy-peasy alpha channel options. If you're really confused, have a look at some hl2 trees in hlmv, and put on wireframe. You'll see what I mean. Main problem would be getting good textures, you'd most likely have to paint them and that has the unfortunate side effect of looking like, well like it was painted. But with some tomfoolery you can adapt photos of grass easily enough. Also have a look at the corn in l4d2, that's all alpha mapped planes.
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