Greetings Fellow Lopers,
I'm headed into semester 3 of 8 at Kent State University for Animation and Gaming.
So far I'm enjoying the major, which focuses mostly on 3D Max with Unreal
level design down the road. I'm enjoying being able to develop an animation portfolio,
but I would like to see more courses that expand the major for a wider range of marketable skills.
I was recently introduced briefly to the director of the animation program and I'm looking
to give him my two cents on which coursework would best benefit the students in the near future. He
is looking to expand the current curriculum by adding a new course.
1. Which skills are currently the most marketable in film and game animation besides proficiency in 3DS max?
My animation professor is thinking experience in Aftereffects and motion capture in Max to help with
animation in the film industry.
2. Which applications should I be practicing in addition to Max?
According to http://epicgames.com/careers/ the specific job will require varied skill sets. Animators need
advanced knowledge of different types of animations and timing, while a UI/Hud designer needs proficiency in software including Photoshop, After Effects, 3ds Max (or equivalent), Flash, Illustrator, In Design, etc.
3. Of those applications, which resources, tutorials, or books would you recommend for a beginner. (I've been working with Max for over a year but haven't touched after effects, illustrator, or in design.) If there is a specific book
or set of tutorials you really like, feel free to link them here for the rest of us to learn from.
I can't wait to see what you guys know about industry standards and the best resources available for learning them.
Happy Holidays!
-Kody Gann
Kent State Undergraduate
Computer Design, Animation, and Game Design




