Revelations 2012 - A Dark Artz Disaster

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Re: Revelations 2012 - A Dark Artz Disaster

Postby srredfire on Thu May 03, 2012 6:50 am

The gameplay isn't really that bad and the boss battle was fun. It's ugly but it's definitely not the worst game ever.

Yes they are inexperienced and do not know what they are doing but the guy that came in chat admitted it and it was understandable from a certain perspective.

I think you're all taking this a little out of hand and probably pushing it too far as there are games worse than this.

I'm not defending this game because it's great, but like I said, there are worse games out there that have not been ridiculed nearly as much as this game has been.

I don't feel it's worth an entire page of laughing .gifs.

My 2 cents.
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Re: Revelations 2012 - A Dark Artz Disaster

Postby MáØ on Thu May 03, 2012 6:54 am

Yeah, a bit too far.

I mean, it has some good points, it's good it's theme and direction down (something we all fail at sometimes), it's got some good assets, in the modeling area at least.
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Re: Revelations 2012 - A Dark Artz Disaster

Postby Armageddon on Thu May 03, 2012 6:56 am

I think the reason it's getting ridiculed is only because it's on Source, and everyone wants to know how VALVe gave them a license and Steam deal.
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Re: Revelations 2012 - A Dark Artz Disaster

Postby srredfire on Thu May 03, 2012 7:00 am

Armageddon wrote:I think the reason it's getting ridiculed is only because it's on Source, and everyone wants to know how VALVe gave them a license and Steam deal.


If you have the money, Valve will give you a license. They aren't going to turn down a pay check. They are not obligated to only sell their engine to "good" companies, or someone that will produce a decent game. No one smart from a business perspective would say, "no thanks" to a wad of cash.

Valve gets all the money regardless, and they do not lose a dime, even if the game tanks. They still get a cut of all the profits from the people that actually do buy the game, along with the money they got from licensing.

In the end it's down to the developers that will lose the money, as they are the ones who invested in their own game.
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Re: Revelations 2012 - A Dark Artz Disaster

Postby Sathor on Thu May 03, 2012 7:10 am

They just recieved even more money because I feel so bad about my spam and bought 4 copies ... already gave two away, who wants the last one? :lol:
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Re: Revelations 2012 - A Dark Artz Disaster

Postby Armageddon on Thu May 03, 2012 8:09 am

/raises hand
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Re: Revelations 2012 - A Dark Artz Disaster

Postby MáØ on Thu May 03, 2012 8:55 am

I kinda do, if nothing else to be able to play it and "legitimately" bad mouth it :p
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Re: Revelations 2012 - A Dark Artz Disaster

Postby kraid on Thu May 03, 2012 9:07 am

From the pics and Video i've seen of this game, i think this would have been at least ok as a mod but not as a commercial game.
Goldeneye Source v4.2.3
get it now and play for FREE!!!
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Re: Revelations 2012 - A Dark Artz Disaster

Postby boing on Thu May 03, 2012 9:10 am

srredfire wrote:
Armageddon wrote:I think the reason it's getting ridiculed is only because it's on Source, and everyone wants to know how VALVe gave them a license and Steam deal.


If you have the money, Valve will give you a license. They aren't going to turn down a pay check. They are not obligated to only sell their engine to "good" companies, or someone that will produce a decent game. No one smart from a business perspective would say, "no thanks" to a wad of cash.

Valve gets all the money regardless, and they do not lose a dime, even if the game tanks. They still get a cut of all the profits from the people that actually do buy the game, along with the money they got from licensing.

In the end it's down to the developers that will lose the money, as they are the ones who invested in their own game.


Then Valve should better practise what they preach

http://www.develop-online.net/news/4059 ... st-problem
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Re: Revelations 2012 - A Dark Artz Disaster

Postby Jordash on Thu May 03, 2012 11:12 am

Valve are quite proud of how steam has become a platform for indie games, if they started only selling games considered 'good' they would probably end up with more problems than it's worth. Besides I think Gabe is talking about full priced games, I don't think many people buying this will be too upset, it might not be worth $20 but I wouldn't say its an absolute rip off.
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Re: Revelations 2012 - A Dark Artz Disaster

Postby Major Banter on Thu May 03, 2012 12:07 pm

I largely agree with Srred; it deserves criticism but not ridicule. These guys are inexperienced, but TopHatt is very talented. Of course he looks like a Briscoe level god to them, they're stupidly inexperienced.

I think we all know this anger (and it is anger) stems from jealousy and a sense of unfairness. These people, with zero experience, who have not toiled and worked their arses off learning their individual styles, skills, the nature of their art and poured it into their work, but have a bit of money and a functional team, get on Steam and get a license. Of course many of us are angry and jealous. No, it is not fair, with teams such as Raindrop or Lost Hope dying out. No, it is not fair, as each of us works and works at our talent with only a faint glimmer of hiring hope in this highly competitive industry. Many of us would do anything for a Source license.

However, that does not mean we should sink to pettiness and ridicule. We are above that, mentlegen. So criticise away, but don't just rip the piss out of it. That's not necessary.
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Re: Revelations 2012 - A Dark Artz Disaster

Postby source-maps on Thu May 03, 2012 12:55 pm

boing wrote:Then Valve should better practise what they preach

http://www.develop-online.net/news/4059 ... st-problem


lol Valve, they always say one thing and do the other.. good or bad


but yeah, Banter, I said the same thing in one of those steam forum threads.. that the community is just a bit up set that some rich dude without any experience can make a crappy game while many people with talent have to work HARD for many many years to get something going for them self

but I'm glad the guy is not playing the victim and takes responsibility for his actions, in these days and time that counts for something right?
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Re: Revelations 2012 - A Dark Artz Disaster

Postby nub on Thu May 03, 2012 2:09 pm

I don't really see how it's unfair. They more than likely poured a lot of funds in to making this game. No doubt, in fact. They bought a license for Source. It's may not the most expensive engine license out there but it no doubt required a big fat wad of cash. They also had to buy all the software they used to make the assets for the game. They're not a big team or anything but if they bought more than one copy of 3DS Max then that's plenty of money already. Who knows if they had to put out loans. I hope not. You guys said he was rich? I wouldn't know anything about that. I'm pretty sure I read an interview and he stated a lot of his family members were being laid off prior to them deciding to make the game. They obviously had money to spare but we don't really know their financial state now.

I can see how them having absolutely no industry experience whatsoever would be insulting to aspiring modders and such, but that doesn't mean they didn't sacrifice large amounts of time and money to create this. Like I said, I give them props for even trying, even if the end product was a pile of garbage. I don't think anyone fully understands their situation, so we can't really pass fair judgement on them (but we can on their game).
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Re: Revelations 2012 - A Dark Artz Disaster

Postby source-maps on Thu May 03, 2012 2:37 pm

with that attitude nub, we will have a lot of shitty games in no time
be glad that the community gave allot of negative feedback.. how else are they supposed to know they did something bad

it's not like they are in kindergarten and we should spare their feelings, they done something bad business wise.. and they're going to feel it.. period.
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Re: Revelations 2012 - A Dark Artz Disaster

Postby Epifire on Thu May 03, 2012 3:08 pm

Having never really played Left 4 Dead except a slight bit on the console, I am about the only one who may enjoy this game. Everyone says, "it looks like a horrible re-skin". Well if I look at what they referencing I can get the drift of that. Overall game play looks relatively the same though, even for what little I played of L4D.

Gotta agree that if they directed their environment art better, as well as general design (along with people who knew the engine well enough) they may have actually went a bit farther with this title. Just didn't fly all to well, seeing all the ripoffs they included in it. Given that studio's situation I am doubting we will see another title from them, as this appears it will turn up as a, "one time event".
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