I might have been working on something useful in the last few days. Coming back to the Source engine after working with UDK and CryEngine, i remembered how complicated it was to work with the tools provided. So as a a learning experience for myself, i started working on a Graphical interface for StudioMDL in Java, and today i present to you the results! Please note that this is a very early alpha version and mainly serves as a test.
It would be cool to hear what you guys think, is this app useful, and did it even work? All error reports and feature requests are much appreciated!
About the app
StudioHelper will allow you to compile your Source models by simply dragging and dropping the required files, and ticking the right checkboxes. It is also an experiment on creating applications that complete some complicated tasks with as few clicks and interface options/buttons/input fields as possible, all while maintaining a friendly interface.

Features
- Compile your models with a minimum required amount of typing
- No pre-configuration required, just select the game you want to compile for, and press next
- Simply drag and drop your model files on the associated fields
- Will tell you which materials are needed for your model, and where to place them
- See the amount of materials and triangles used for your model
- Never type a .qc file again
Future plans
If you guys consider this tool useful, i will continue developing it to a point where you can easily compile any model with as many advanced options as possible. All while keeping usability in mind, meaning no unnecessary questions asked.
Requirements
A Windows computer
Java 7
A Source engine game
At least one 3D model in SMD format
Download
http://fbe.am/tSA