Level Design Knowledge Base

Discuss the industry, development techniques and other general topics

Re: Level Design Knowledge Base

Postby Voltdenatsu on Sun Sep 21, 2014 10:00 pm

Major Banter wrote:
zombie@computer wrote:Later, when the artist is interviewed about this very subject, he simply stated that he made the flower blue because he had to give the flower a color. Blue was simply the first color that came up...

The artist isn't trying to guide a player through an environment using visual clues. I get your comparison, but I've always maintained that video games do not belong in the same category as standard visual art - they have more in common with books and particularly plays and dramatic performance.

are you questioning my favorite interlopers.net member ever? how could you :cry:
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