Wall Worm and Source

1
Time flies! It used to be I'd visit Interlopers several times a week. Now it's once or twice a year... :/

I just wanted to stop in and share a few tidbits for those who happen to be unfamiliar with Wall Worm or who have not kept up with it. You can now do the entire Source level design and art pipeline entirely inside 3ds Max. For those who master Max/WW, you can build all BSP geometry, models, materials, textures and more inside Max and never need to open extra editors/compilers, etc.

At this point most new serious projects are in other engines than Source. But for those still working in Source, Max/WW are your best friend.

There is a website called Hammered to the Max to help Hammer users start learning how to do Source engine tasks in Max.

There are now several outlets for interacting with other Max/WW users for help:
Here are some of the latest videos for helping new users understand Max as a level editor for Source.
More videos are coming. Next up will be the advanced displacement tools in WW.

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Here are some miscellaneous modeling tool videos since the last time I posted here:
Enjoy.
__________________________
Shawn Olson
Product Owner -- Autodesk 3ds Max
Developer of Wall Worm
Technical Artist for Black Mesa

Re: Wall Worm and Source

7
I wanted to share with the Source world the fact that all of Wall Worm is now free. If you download the latest installer for WW, it will now include the complete Wall Worm Pro Pack that has WW Pro, CorVex, Brushify and all the other plugins developed by Wall Worm. I hope you enjoy. Thank you all for being so supportive over the years! :)
__________________________
Shawn Olson
Product Owner -- Autodesk 3ds Max
Developer of Wall Worm
Technical Artist for Black Mesa