Model pimpage Thread

Modelling, Textures, Animating and other general engine asset topics.

Postby slicer on Thu Sep 07, 2006 6:53 pm

here is another gun

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Postby TKAzA on Fri Sep 08, 2006 12:07 am

wow hot what mods that for?
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Postby Jest@ on Fri Sep 08, 2006 12:27 pm

the uzi's ok, but i'd beef up the texture a bit - it's a bit plain-grey at the moment
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Postby slicer on Fri Sep 08, 2006 1:51 pm

texture isn't realy my strong side, i made the uzi as a practis in modelig with as few poligons as posible together with this sword

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Postby onyx on Fri Sep 08, 2006 4:36 pm

Very cool...clean model. Sword doesn't seem weighted right though, if you were to hold it. Im no sword expert though.
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Postby Fio003 on Fri Sep 08, 2006 7:03 pm

Hell, Oblivion sure doesn't care about physics when it comes to jumping. I can jump off a bridge, and then move backwards in time to get back on...

Anyways, awesome stuff Reeke. You should release a mini-mod for it.
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Postby TKAzA on Fri Sep 08, 2006 9:03 pm

cos my news would never get authed
heres some finished stuff i got done tonight
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all hand painted :)
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Postby Rocket_Robinhood on Fri Sep 08, 2006 10:50 pm

really like the swords reeke and nice buggy takaza

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Postby Psy on Sat Sep 09, 2006 4:12 pm

Bit shiny and bumpy. But it's a nice render ;)
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Postby onyx on Sat Sep 09, 2006 4:51 pm

Is that in game render or software?
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Postby Gamercat on Sat Sep 09, 2006 5:15 pm

Spectacular, I want a sword like that. :(
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Postby The Gaffer on Sat Sep 09, 2006 10:01 pm

Hah your oblivion swords are very, very good. You obviously have quite a talent for modelling.
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Postby compy905 on Sun Sep 10, 2006 4:12 am

Holy shit that sword looks amazing in game :shock:
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Postby Rocket_Robinhood on Sun Sep 10, 2006 4:39 am

reeke could make an oblivion mod called "swords that wouldn't work well but do and look fooking awesome mod"

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Postby BaRRaKID on Fri Sep 15, 2006 12:25 am

Here is a small prop a did today, still need to compile it, and maybe add more detail to the skin (to much free space)

Render:

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Wireframe:

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108 polies, 512x512 difuse, and a donwload link tomorrow :P
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