Model pimpage Thread

Modelling, Textures, Animating and other general engine asset topics.

Postby Rocket_Robinhood on Thu Sep 21, 2006 11:37 pm

i made an optimus prime from lego, if that can be done 3d should be easy

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Postby TKAzA on Fri Sep 22, 2006 9:11 am

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combine brutality
Those were the days...
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Riot shotgun... work in progress..

Postby jburton on Fri Sep 22, 2006 11:32 am

here's a work in progress of a gun im currently working on...

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Last edited by jburton on Tue Dec 12, 2006 5:46 pm, edited 1 time in total.
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Postby Ripper_hugme on Fri Sep 22, 2006 1:28 pm

Nice.

Well me being Nubbish at modelling I'm very pround that I've been able to make a..... SPIKE!!!

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Well anyway still have lots to learn like UV mapping and
more about extrustion of verticies.
Barely working on (I'm still very busy with real life):
cp_yettobenamed (Updated... Sort of)
dm_agoge (Beta 2 out now)
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Postby jburton on Fri Sep 22, 2006 1:33 pm

thanks for you thoughts dude..


nice spike btw..
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Postby Haxel on Fri Sep 22, 2006 2:06 pm

Almost qualifies as a stake even
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Postby Needles-Kane on Fri Sep 22, 2006 2:11 pm

Loving the way it kind of indents at the top too.

Texture that spike, I want to see it in all it's glory!
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Postby jburton on Fri Sep 22, 2006 4:48 pm

lol... my shottie takes back-seat for a fookin spike,..
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Postby Hydra on Fri Sep 22, 2006 5:16 pm

Hell I'll post a couple models I've done. Actualy I've only got 2 since a reformat and forgot to back up my old ones :(
First creature - drew a sketch of this one first (http://www.deviantart.com/deviation/25523770/)
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And my latest because I was inspired by Portal
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Postby jburton on Fri Sep 22, 2006 5:46 pm

interesting indeed!! like the character... you ought to skin that beast ...

and the portal model.. also.. some quite interesting formations im seeing on that shape..
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Postby Haxel on Fri Sep 22, 2006 7:16 pm

heh, shotty looks good jburton, what are you using for it?
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Postby Hydra on Fri Sep 22, 2006 7:53 pm

Oh man skinning that is going to kick my ass. I'm not even done with it. I've still gotta do the details so I can make a normal map for it. So far though I think its low-poly is done.
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Postby Ripper_hugme on Fri Sep 22, 2006 8:13 pm

jburton wrote:lol... my shottie takes back-seat for a fookin spike,..


Lol yours looks great though, are you gonna add those holes on the stock?
Barely working on (I'm still very busy with real life):
cp_yettobenamed (Updated... Sort of)
dm_agoge (Beta 2 out now)
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Postby jburton on Sat Sep 23, 2006 9:52 am

the shottie was modelled in 3ds max and the holes are the other side of the gun lol ;)
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Postby Ripper_hugme on Sat Sep 23, 2006 9:54 am

jburton wrote:the shottie was modelled in 3ds max and the holes are the other side of the gun lol ;)


Those holes in the folding stock (on a SPAS-12).

What are they called again.
Barely working on (I'm still very busy with real life):
cp_yettobenamed (Updated... Sort of)
dm_agoge (Beta 2 out now)
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