Interlopers Wip Texture Thread!

Modelling, Textures, Animating and other general engine asset topics.

Interlopers Wip Texture Thread!

Postby Generalvivi on Sat Dec 30, 2006 11:27 am

They have one of these over at mapcore and i think interlopers should have one also . That way we can all post wips and stuff of our textures and get feed back.
i shall start this off .

Ive been playing around with textures a bit recently and i thought i would post some shots of stuff :)

--Mexican type wall with brick trim--
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--Red wall with windows--
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--Vanilla wall with same setup--
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Postby Ale on Sat Dec 30, 2006 11:40 am

you're machine. nice work :)
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Postby PhilE on Sat Dec 30, 2006 11:40 am

Pretty good stuff.

1rst one: The normal needs to be more subtle.
2nd one: A little too saturated.
3rd one: I like it.

Flats are always nice to see... :lol:
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Postby Generalvivi on Sat Dec 30, 2006 11:46 am

PhilE wrote:Pretty good stuff.

1rst one: The normal needs to be more subtle.
2nd one: A little too saturated.
3rd one: I like it.

Flats are always nice to see... :lol:


thanks for the crits back phil ill take a look into these things :)
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Postby Generalvivi on Sun Dec 31, 2006 4:20 am

Hessi helped me out a bit and i reworked my texture to this so far :)

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Postby Spas12 on Sun Dec 31, 2006 4:22 am

beautiful!
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Postby Grippy on Sun Dec 31, 2006 2:12 pm

Awesome ! :shock:

I really like the third wall :D :wink:
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Postby wiggle987 on Sun Dec 31, 2006 3:06 pm

The vanilla wall and the reworked red walls are really nice, you going to make versions without windows?
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Postby slayera on Sun Dec 31, 2006 3:08 pm

How are you getting those displayed like that?
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Postby Generalvivi on Sun Dec 31, 2006 6:07 pm

slayera wrote:How are you getting those displayed like that?


they are renders in max ^^

@wiggle- i might actually make some different versions. we shall see. ill be gone all day at my gfs grandparents house :P so not sure if ill get any work done there :P
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Postby Dead-Inside on Mon Jan 01, 2007 1:17 am

Your insane skills disgust me.
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Postby Fearian on Mon Jan 01, 2007 1:19 am

Dead-Inside wrote:Your insane skills disgust me.


QFT. you're a god among mappers. prick.

:P
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Postby moconnor on Mon Jan 01, 2007 6:29 am

I agree with PhilE. I find that renders in max never really show what it will look like ingame (source wise).
So I try my normal maps and stuff ingame before I make a decision on them.
As for the rework that Hessi give you help with, its very good. but I would give more definition to the bricks around the window, but not too much. it just looks a tad flat atm.

nice work vivi, keep at it man.

edit: im just thinking, when I have been working with normals, I hate the plasticy rounded look it gets (reminds me too much of some Doom 3 engine games), try go for sharper depths when creating a normal.
Like in PS, Chisel Hard instead of smooth.
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Postby Rooster on Mon Jan 01, 2007 8:41 am

got one here, never really textured before so i thought id give it a shot :D

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Egyptian Wall :D
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Postby Shr3d on Mon Jan 01, 2007 9:41 am

:cry: :cry: :cry: :cry: :cry: :cry:

I need help.
It needs to be:
-Longer [about 2048x128 pixels]
-More realistic
-Transparent

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I don't get how you guys make textures like the ones above. Photoshop? I can't afford it :S
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