Interlopers Wip Texture Thread!

Modelling, Textures, Animating and other general engine asset topics.

Postby Ripper_hugme on Thu Jan 04, 2007 9:00 pm

Image

Gotta ruff it up a bit, make a normal map, make a mask for blue light.
Barely working on (I'm still very busy with real life):
cp_yettobenamed (Updated... Sort of)
dm_agoge (Beta 2 out now)
User avatar
Ripper_hugme
Veteran
Veteran
 
Joined: Tue Apr 12, 2005 9:01 am
Location: Australia: Now a Major Motion Picture!

Postby csidle on Thu Jan 04, 2007 9:47 pm

That is looking sexy Ripper, nice job so far.
csidle
Regular
Regular
 
Joined: Sun Aug 06, 2006 11:07 am

Postby Generalvivi on Thu Jan 04, 2007 10:43 pm

yeah looking good. i would like to see more smaller details but perhaps thats the way you want it to look :)
can't wait to see an ingame shot.
Generalvivi
Irrational Games
 
Joined: Fri Feb 18, 2005 1:41 am
Location: Boston

Postby BaRRaKID on Fri Jan 05, 2007 10:43 am

Ripper_hugme wrote:Image

Gotta ruff it up a bit, make a normal map, make a mask for blue light.


You already add light/depth information to the texture, so why would you do a nomal map for it? :?
It would look really odd ingame if you used a normal map in a texture which already has shadows and higlights. Just make it flat, add some shadows to the lower sections of the texture and let the normal do the rest.
Also you shouldn't add higlights around the texture edges if you want it to tile, it will make the repetition really obvious.
I've no sign
BaRRaKID
Veteran
Veteran
 
Joined: Sun Oct 10, 2004 1:46 pm
Location: PORTUGAL!!!

Postby Rick_D on Fri Jan 05, 2007 1:17 pm

shadows emphasise the depth even more which ends up complimenting the normal map. Besides not everybody will be running the game high enough to view normal maps, so this way you don't end up with someone viewing a flat texture that looks crappy.

normal map with crazybump (get crazybump now!)

Image
Rick_D
May Contain Skills
May Contain Skills
 
Joined: Wed Jul 13, 2005 1:41 pm
Location: stockholm

Postby Generalvivi on Fri Jan 05, 2007 8:51 pm

looks a tad bit stretched . but over all its ok . :)
Generalvivi
Irrational Games
 
Joined: Fri Feb 18, 2005 1:41 am
Location: Boston

Postby Rustvaar on Sat Jan 06, 2007 12:56 am

wiggle987 wrote:Image

Part of my texture set for my de_stadium remake. Valve's vanilla textures are all well and good but they're too dirty, I want to convey the stadium as being old, but not abandoned.


Considering you got me into CZ I'll have to commend your good work on this texture, it doesn't give a hint of abandonment, it looks although it's been given a half-assed coating of paint by some layabout janitorial custodian.

I'd say you've hit the 'old' factor spot on, that colour is very, VERY retro indeed. I like.
User avatar
Rustvaar
Sir Post-a-lot
Sir Post-a-lot
 
Joined: Sat Jul 02, 2005 9:34 pm
Location: The Land of Fail and Procrastination

Postby wiggle987 on Sat Jan 06, 2007 1:07 am

Image

Well after a bit of hassle from vtex I managed to get it working, quite chuffed with the normal map because mine usually look like arse, debating whether or not to up the sheen on it or not. (ignore the top texture, not written the VMF for it's normal or specular yet)
Image
User avatar
wiggle987
Veteran
Veteran
 
Joined: Mon Nov 22, 2004 8:54 pm
Location: O RLY?

Postby Ripper_hugme on Sat Jan 06, 2007 1:56 am

Looks pretty good.

In reply to barra:
I added a normal map to show the details like the vent grills and etc not to give it a bumpy look (although I am considering a rusted messed up version). The border I should remove or replace considering its a trim, I really only added it to get rid of messy edges.
Barely working on (I'm still very busy with real life):
cp_yettobenamed (Updated... Sort of)
dm_agoge (Beta 2 out now)
User avatar
Ripper_hugme
Veteran
Veteran
 
Joined: Tue Apr 12, 2005 9:01 am
Location: Australia: Now a Major Motion Picture!

Postby Jest@ on Sat Jan 06, 2007 2:28 am

wiggle987 wrote:debating whether or not to up the sheen on it or not.


naaah, i like it how it is.

It doesn't look too attention-grabbing, which a wall texture shouldn't be. I have to say, my HL2-texturing instincts rose a bit in rebellion when i first saw it (i'm a fan of clean, but not that clean :D) but...seeing it with normal map in game, it looks very good. :smt023
Highlight to read:
It was earth all along
User avatar
Jest@
Veteran
Veteran
 
Joined: Mon Nov 22, 2004 1:50 am
Location: London UK

Postby Generalvivi on Sat Jan 06, 2007 8:13 am

actually looks prettty good with the normal map on it . i was origionally thrown off by the extreme white / plainess of the texture . but im guessing it was supposed to be plain . :) looks good ingame tho . ^^
Generalvivi
Irrational Games
 
Joined: Fri Feb 18, 2005 1:41 am
Location: Boston

Postby Rick_D on Sat Jan 06, 2007 10:48 am

1:1 from photo-source, vivi ;D
Rick_D
May Contain Skills
May Contain Skills
 
Joined: Wed Jul 13, 2005 1:41 pm
Location: stockholm

Postby wiggle987 on Sat Jan 06, 2007 10:27 pm

Another lil' texture update, I was really pleased with how the tiles came out, same with the carpet, but i'm probably going to crack open the psd for the wall texture once again and increase the contrast between the top and the bottom areas so the green matches the carpet more closely.

Image
Image
User avatar
wiggle987
Veteran
Veteran
 
Joined: Mon Nov 22, 2004 8:54 pm
Location: O RLY?

Postby nub on Sat Jan 13, 2007 5:28 am

That plaster wall texture looks pretty awesome, wiggle. Can't wait for that de_stadium remake. :-D

I've seen General Vivi's work before... I envy him. He can map really good, he can model really really good, and he is damn good at texturing. I wanted to join his mod but he said it was a solo thing at the moment. :P

But anyway, I try my best to texture but I just cannot normal map. :cry:

PS: I will try to get "Crazy Bump" or whatever it is called.


EDIT: Ok, I tried to normal map and I got it down pretty well! Here is my first attempt at a decent texture with normal mapping:

Image

It isn't the best you have seen out there, but I think I did good for a first try. :-D
User avatar
nub
Veteran
Veteran
 
Joined: Tue Nov 15, 2005 1:11 am
Location: Charlotte, NC, US

Postby scratch on Sat Jan 20, 2007 9:51 am

Thought i post some screens of my textures, too. :)

2x metal and a glass window
Image

Metal, a wall made of rock and some kind of frosted glass
Image

Concrete and a metal texture for ventilation shafts
Image

Plaster (not final, too much specularity), metal plates and a texture of a sliding door for my new map.
Image
scratch
Been Here A While
Been Here A While
 
Joined: Thu Oct 20, 2005 5:20 pm
PreviousNext

Return to Art Creation

Who is online

Users browsing this forum: No registered users