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Interlopers Wip Texture Thread!

PostPosted: Sat Dec 30, 2006 11:27 am
by Generalvivi
They have one of these over at mapcore and i think interlopers should have one also . That way we can all post wips and stuff of our textures and get feed back.
i shall start this off .

Ive been playing around with textures a bit recently and i thought i would post some shots of stuff :)

--Mexican type wall with brick trim--
Image

--Red wall with windows--
Image

--Vanilla wall with same setup--
Image

PostPosted: Sat Dec 30, 2006 11:40 am
by Ale
you're machine. nice work :)

PostPosted: Sat Dec 30, 2006 11:40 am
by PhilE
Pretty good stuff.

1rst one: The normal needs to be more subtle.
2nd one: A little too saturated.
3rd one: I like it.

Flats are always nice to see... :lol:

PostPosted: Sat Dec 30, 2006 11:46 am
by Generalvivi
PhilE wrote:Pretty good stuff.

1rst one: The normal needs to be more subtle.
2nd one: A little too saturated.
3rd one: I like it.

Flats are always nice to see... :lol:


thanks for the crits back phil ill take a look into these things :)

PostPosted: Sun Dec 31, 2006 4:20 am
by Generalvivi
Hessi helped me out a bit and i reworked my texture to this so far :)

Image

PostPosted: Sun Dec 31, 2006 4:22 am
by Spas12
beautiful!

PostPosted: Sun Dec 31, 2006 2:12 pm
by Grippy
Awesome ! :shock:

I really like the third wall :D :wink:

PostPosted: Sun Dec 31, 2006 3:06 pm
by wiggle987
The vanilla wall and the reworked red walls are really nice, you going to make versions without windows?

PostPosted: Sun Dec 31, 2006 3:08 pm
by slayera
How are you getting those displayed like that?

PostPosted: Sun Dec 31, 2006 6:07 pm
by Generalvivi
slayera wrote:How are you getting those displayed like that?


they are renders in max ^^

@wiggle- i might actually make some different versions. we shall see. ill be gone all day at my gfs grandparents house :P so not sure if ill get any work done there :P

PostPosted: Mon Jan 01, 2007 1:17 am
by Dead-Inside
Your insane skills disgust me.

PostPosted: Mon Jan 01, 2007 1:19 am
by Fearian
Dead-Inside wrote:Your insane skills disgust me.


QFT. you're a god among mappers. prick.

:P

PostPosted: Mon Jan 01, 2007 6:29 am
by moconnor
I agree with PhilE. I find that renders in max never really show what it will look like ingame (source wise).
So I try my normal maps and stuff ingame before I make a decision on them.
As for the rework that Hessi give you help with, its very good. but I would give more definition to the bricks around the window, but not too much. it just looks a tad flat atm.

nice work vivi, keep at it man.

edit: im just thinking, when I have been working with normals, I hate the plasticy rounded look it gets (reminds me too much of some Doom 3 engine games), try go for sharper depths when creating a normal.
Like in PS, Chisel Hard instead of smooth.

PostPosted: Mon Jan 01, 2007 8:41 am
by Rooster
got one here, never really textured before so i thought id give it a shot :D

Image

Egyptian Wall :D

PostPosted: Mon Jan 01, 2007 9:41 am
by Shr3d
:cry: :cry: :cry: :cry: :cry: :cry:

I need help.
It needs to be:
-Longer [about 2048x128 pixels]
-More realistic
-Transparent

Image

I don't get how you guys make textures like the ones above. Photoshop? I can't afford it :S