Interlopers Wip Texture Thread!

Modelling, Textures, Animating and other general engine asset topics.

Postby Boognish on Mon Jan 01, 2007 10:00 am

The gimp is a good free version. It's very similar to Photoshop, but it's free. It's a little challenging to install, because you have to install the GTK runtime enviornment, that's because it was originally made for linux.
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Postby wiggle987 on Mon Jan 01, 2007 10:50 am

I just illegally downloaded mine.

'coz i'm indie like that.
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Postby Generalvivi on Mon Jan 01, 2007 10:53 am

hey shred try and add some shadows . Look at reference shots if your not sure about somthing .

example Image

or you can learn to normal map and make some normal maps for your flags. then all you really need is a nice color and the normal map will do the rest. ^_^

-vivi
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Postby YokaI on Mon Jan 01, 2007 1:51 pm

Shred: Add noise to your picture. After that, use and alpha layer so you can create a thin black layer around the edge of the flags and decrease the opacity.

Revision3.org has a show about photoshop and has some decent video tutorials. The guy also has a sweet Touch Pad to move his mouse.
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Postby Shr3d on Mon Jan 01, 2007 4:20 pm

Ok thanks all. I'll follow your input.
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Postby Rooster on Mon Jan 01, 2007 9:00 pm

Edit: THIS is the normal map :D

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Last edited by Rooster on Tue Jan 02, 2007 5:18 pm, edited 2 times in total.
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Postby Psy on Mon Jan 01, 2007 9:06 pm

*psh*

(Dude, that's not a normal map)
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Postby Hyp-R on Mon Jan 01, 2007 10:04 pm

Image


lol, at first I thought that was somesort of underwear
:lol:
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Postby Boognish on Mon Jan 01, 2007 10:06 pm

How do most of you go around doing normal maps? I usually just do the Photoshop normal map plugin with a little hand editing. Then, depending on what I'm doing, I'll do the alpha spectral map thingy.
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Postby Generalvivi on Tue Jan 02, 2007 4:48 am

i just recently found out about "crazy bump " its in beta stages still but it kicks assssss
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Postby Mr. Happy on Tue Jan 02, 2007 6:43 am

Image

Ok so its a placeholder so testers con understand whats going on with some switches, and ok, it looks like crap, it took 5 minutes, so why am I posting it?

Because this could thread has the potential to be amazing and I want to help get the ball rolling
Last edited by Mr. Happy on Tue Jan 02, 2007 2:03 pm, edited 1 time in total.
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Postby wiggle987 on Tue Jan 02, 2007 12:52 pm

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Part of my texture set for my de_stadium remake. Valve's vanilla textures are all well and good but they're too dirty, I want to convey the stadium as being old, but not abandoned.
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Postby Rooster on Tue Jan 02, 2007 4:29 pm

Psycho wrote:*psh*

(Dude, that's not a normal map)


lol i didnt think it was, cant get the PS plugin to work.

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Postby Generalvivi on Tue Jan 02, 2007 6:34 pm

@wiggle- its looking a bit too white? i think is the word im looking for . Also if its for an abandoned area i would add lots of grundge and dirt to it to make it look a bit more destroyed.
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Postby wiggle987 on Tue Jan 02, 2007 6:37 pm

I don't want it to look abandoned, it doesn't look to bad ingame, goes nicely with the green tile floor from the stock textures, but now i'm having getting the normal map to work, it seems to be getting the specular fine but the normal map isn't working -.-'
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