It is currently Fri May 31, 2024 5:40 am



Armageddon wrote:Looks more like a wet cave wall to me.

TicTac wrote:metal looks like a good start, especially from scratch.
except you blurred it, which is silly. It's not easy at ALL to make textures from scratch, unless it's something along the lines of the P2 stuff (simple, clean).

Armageddon wrote:You do know being that size when you're walking on them leaves are going to be half as tall as you?

Groxkiller585 wrote:TicTac wrote:metal looks like a good start, especially from scratch.
except you blurred it, which is silly. It's not easy at ALL to make textures from scratch, unless it's something along the lines of the P2 stuff (simple, clean).
I blurred it because straight, perfect lines look terrible. That and I scaled it down which further blurred it. Also helped with making the shadows. Luckily it's still a PDN file so I can unblur specfic parts, what do you think needs unblurring?
I think I could improve it alot, maybe add rust and some scratches here and there. I wanna be able to make from scratch, that way I can make whatever I need on the fly. I have normal maps for them too, but those won't work without cubemaps, so I can't tell if they're good or not, as cubemaps still don't work for me.































whiffen wrote:Eh, we've both done the same thing, just two different ways of doing it
Masks and layers vs selecting and offsetting






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