Interlopers Wip Texture Thread!

Modelling, Textures, Animating and other general engine asset topics.

Re: Interlopers Wip Texture Thread!

Postby cpl. punishment on Sat Aug 09, 2014 3:35 pm

Another possibility for the damage on your floors is to use $detail to overlay either the damage texture you used above, or one of the damage decal textures that already exist.

Edit: Using the $detail parameter in your floor tile texture, the second texture will automatically be placed on top of the first, repeating, at whatever scale you specify. In HL2, this method was used to add noise to textures without using normals or ss-bump maps, but you should be able to use it to add your carpets to the floor, or to add different cracks and holes to them. The downside is that some tweaking may be necessary to get the desired results.

Examples (from Shotgunefx on the Steam forum) here, here, and here (specifically the overhead shots of the streets).
Last edited by cpl. punishment on Tue Aug 12, 2014 1:29 am, edited 1 time in total.
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Re: Interlopers Wip Texture Thread!

Postby plagueofburia on Mon Aug 11, 2014 8:20 pm

Thanks for all the feedback kraid and Sathor, I didn't realise the carpets looked odd but when you mentioned it does look like they float. I did spend a long time on them. I am sorry to delete these textures.

This is the full type of set but I will get rid of all the carpets. I did create decal versions of the carpets, but would decals/overlays trigger a carpet SFX when the player walks over it?
Image

I will try to model the carpets in Blender. I don't know why I didn't do this first. I guess working on textures for so long I forgot about models.

cool cpl.punishment I have yet to use decals or overlays but that sounds like a good idea I would like to try that, I am going to try and make a model see how that turns out first. The decal overlays can be added at a later time.

In one of the pictures is the ship made of brushes looks good, the cars look awesome.
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Re: Interlopers Wip Texture Thread!

Postby cpl. punishment on Tue Aug 12, 2014 1:29 am

Sorry, I wasn't clear with my suggestion. Please see my previous post for clarification.
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