The Sketch Dump.

Modelling, Textures, Animating and other general engine asset topics.

Re: The Sketch Dump.

Postby Ale on Thu May 30, 2013 7:05 pm

Bricks are not beveled and the mortar gaps are much smaller, think 10-15mm

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Re: The Sketch Dump.

Postby Epifire on Thu May 30, 2013 7:19 pm

That depends on what look he's going for Ale. Depending on if he's going for a realism art style or something completely different, that must also be taken into account.

To be honest source-maps it reminds me more of natural stone, like with how smooth the edges on those bricks are. It does have a nice sorta appeal though. A light spec map and running a parallax as well I think would suit it perfectly. Brick doesn't have to be limited to how common day masonry looks, that is unless that is what you are trying to replicate.
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Re: The Sketch Dump.

Postby source-maps on Thu May 30, 2013 7:36 pm

well we are making a kids game and I'm not aiming for realism, but a cartoony vibe :)
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Re: The Sketch Dump.

Postby MaK on Tue Jun 25, 2013 10:54 pm

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Re: The Sketch Dump.

Postby source-maps on Wed Jun 26, 2013 8:17 am

bewbs
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Re: The Sketch Dump.

Postby Plague on Wed Jun 26, 2013 6:46 pm

alls muh animu
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
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Re: The Sketch Dump.

Postby MayheM on Sat Jun 29, 2013 1:48 am

A while ago my dad built a bar in my parents basement. I designed a logo for it and made some tshirts. Today I had a decal made and put it on the mirror behind the bar.

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It is an etched glass vinyl. I so want to build something like this some day!
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Re: The Sketch Dump.

Postby Major Banter on Sun Jul 28, 2013 12:31 am

Been busy on something that isn't Stroll. Made a splash cos I like pretty things.

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Re: The Sketch Dump.

Postby MayheM on Sun Jul 28, 2013 2:04 am

I found this while going through some old stuff of mine. Its the first tattoo design I ever did for someone. Sadly it never got done...

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Re: The Sketch Dump.

Postby Jeeves on Mon Jul 29, 2013 10:02 am

Major Banter wrote:Been busy on something that isn't Stroll...


Get your Stroll on cuz...
Undue Punishment : 'An experimental FP Fighting game with stealth elements. ' -- TBD
Torn : 'A First Person RTS ' -- In Development as of 03/2014
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Re: The Sketch Dump.

Postby source-maps on Sun Nov 03, 2013 2:42 pm

I'm calling this done, crits are welcome :)

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Re: The Sketch Dump.

Postby plagueofburia on Tue Apr 15, 2014 12:45 am

Hi interlopers I studied music composition for many years though I have always liked making art, level design is my favourite. This is some of my artwork I have never shown really. Some I have, they were created over the years I wanted to share if that is okay. Some are cropped due to being A3 and then scanned, was done on paper.

They are in the style of manga/cartoon using pencils,pens and colouring pencils some 2D level design.

Redesign of Zelda 2 enemies and bosses project
Horsehead
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Helmet head
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Carock
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Gooma
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Some Zelda 1/2/3 enemies redesigned some not.
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Link Ganon and Zelda Left side
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Link Ganon and Zelda Right side
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Link in a town cave underground
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Link in a town in a waterfall cave
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An area inspired by Zelda
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Link setting out on a quest
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My race of beings called the Pyrions they feed from negative energies from the planets inhabitants, they live on a bio ship the size of a planet in another dimension

It is kind of rough ideas
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more pyrion rough ideas
http://mithius.deviantart.com/gallery/?catpath=scraps

Some marvel stuff
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World stuff
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D&D Venger cropped bad
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Anime/manga
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Castlevania 2D level design one should note each section is on only a A4 size piece of paper scanned and roughly put in an art program. It is all rushed all done in Pen meaning any mistakes one is doomed. I sometimes wished I had an undo button.

Chaple1 Here there is about 12 A4 pages stuck together the actual size of this area is more than 30/40 A4 pages. To many to scan. The corner at the lower right is really the other end of the area. I put it there because it has details.

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Garden
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This area is called the rock room it is a standard room that appears in many castlevania games. Only those who have played some Castlevania games will understand this room.
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Mirror type room
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Water cave area
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Mist bridge
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Aquaduct type area
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Thanks
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Re: The Sketch Dump.

Postby MaK on Tue Apr 15, 2014 6:51 pm

Jesus, this is really good stuff!
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Re: The Sketch Dump.

Postby Black_Stormy on Wed Apr 16, 2014 11:42 pm

Goddammit POB. You've got dedication AND skill. I love your work. You put immense amounts of time into everything, from drawing zelda fan art to learning to model to posting on a shitty forum no one visits. How do you do it? How much time did you spend on, say, the Castlevania designs? Do you live in a cave on a mountain somewhere and have people bring you food and internet? Why are you so goddamn productive?

GIVE ME YOUR BRAIN

EDIT: Recien vi tu DeviantArt, eres de España? Cual parte de?
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Re: The Sketch Dump.

Postby ThePain on Fri Apr 18, 2014 1:44 am

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It's quite simple really. I want to be a professional level designer. I want this to be my job.
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