And here's a flame thrower particle I made today in UDK.
It is currently Fri May 31, 2024 5:38 am
















Jangalomph wrote: I believe this is the best I can do.













jangalomph wrote:Its 100% opaque, if i ramp it up any more it'll get over saturated values and freak out with rainbow colors. And Nothing about the flame thrower is dynamic. It doesn't set anything on fire as of now, that'd have to be coded in for something. And we'll never have truly liquid flames until we can simulate liquid particles in real time. I'm frankly limited to 2d sprites, and for what liquidness I have, its from sprites stretching closing any gaps and removing the flameness of it if you look hard. Sorry


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