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Share Your Models

PostPosted: Tue Jul 15, 2008 11:03 pm
by Deathmonkey
The idea of this thread is to share your models with the rest of our great community. Post the model you want to share and give a short explanation including: Polycount, Textures (size and type), kind of model (prop_physics, prop_static, etc.). Do not forget to post your name if you want to get any credit...oh and please, if you download and use any of the models do not forget to mention the creator.

I will use http://www.rapidshare.com to upload my model. If any of you has a better idea let us know!!!

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THE TOASTER
Created By - Gordon "Deathmonkey" Zuchhold

Model Type - prop_physics
Polycount - 177
Texture - 512x512 (Defuse) / 512x512 (Spec)

Screenshots
image
image


Download
http://rapidshare.com/files/129992246/Toaster.rar.html

Re: Share Your Models

PostPosted: Wed Jul 16, 2008 3:04 am
by Jman
Jman's Big Mess of TF2 Model Replacements:
All Created By Jman

Model: - Rebel Razorback
Polycount - 4500
Team Colors - One Texture
Class - Pyro
Phong - Yes
Texture - 1024x1024 (Defuse) / 1024x1024 (Normal)

Screenshot
image


Download
http://www.fpsbanana.com/skins/46142
--

Model: - Gibson Explorer
Polycount - No Idea
Team Colors - One Texture
Class - Pyro
Phong - Yes
Texture - 1024x1024 (Defuse) / 1024x1024 (Normal)

Screenshot
image


Download
http://www.fpsbanana.com/skins/42342
--

Model: - High Poly Ubersaw
Polycount - ~4000
Team Colors - Red and Blu
Class - Medic
Phong - N/A
Texture - N/A

Screenshot
image


Download
http://www.fpsbanana.com/skins/43839
--

Model: - Bunny Ears
Polycount - No Idea
Team Colors - Red and Blu
Class - All
Phong - Yes
Texture - 128x128 (Diffuse) / 128x128 (Normal) [I think]

Screenshot
image


Download
http://www.fpsbanana.com/skins/41001
--

Model: - Magic Wand
Polycount - No Idea
Team Colors - One Color
Class - Sniper
Phong - Yes
Texture - 1024x1024 (Diffuse) / 1024x1024 (Normal)

Screenshot
image


Download
http://www.fpsbanana.com/skins/40835
--

Model: - Christmas Present Intel
Polycount - No Idea
Team Colors - Red and Blu
Class - All
Phong - Yes
Texture - 1024x1024 (Diffuse) / 1024x1024 (Normal)

Screenshot
image


Download
http://www.fpsbanana.com/skins/34953
--

Model: - Santa Hats
Polycount - ~200
Team Colors - Red and Blu
Class - All
Phong - Yes
Texture - 128x128 (Diffuse) / 128x128 (Normal) [Maybe 256x256, not sure]

Screenshot
image


Download
http://www.fpsbanana.com/skins/34880
--

Model: - Master Sword
Polycount - No Idea
Team Colors - One Color (Since the Master Sword Handle is always blue)
Class - Scout
Phong - Yes
Texture - 1024x1024 (Handle Diffuse) / 1024x1024 (Handle Normal) | 1024x128(Blade Diffuse) / 1024x128 (Blade Normal)

Screenshot
image
image


Download
http://www.fpsbanana.com/skins/47751
--

Model: - Valentines Box Intel
Polycount - No Idea
Team Colors - Red and Blu
Class - All
Phong - Yes
Texture - 1024x1024 (Diffuse) / 1024x1024 (Normal)

Screenshot
image
image


Download
http://oxihosting.com/files/171/valentine.zip
--

Model: - Nintendo DS Build and Destroy PDA's
Polycount - No Idea
Team Colors - One Color
Class - Engineer
Phong - Yes, but these screens are old and do not show it.
Texture - 1024x1024 (Diffuse) / 1024x1024 (Normal)

Screenshot
image
image


Download
http://www.fpsbanana.com/skins/47738

Don't be a point hoarding dick and post any of the oxihosting ones on fpsbanana. Last time someone did they fucked everything up. :) I'll get to posting them there soon. (Not that I think any of you were planning to, of course.)

Re: Share Your Models

PostPosted: Wed Jul 16, 2008 3:09 am
by madmodder123
stupid tf2 replacements

WE NEED MODELS FOR HAMMER NOT REPLACEMENT SHIT

Re: Share Your Models

PostPosted: Wed Jul 16, 2008 3:18 am
by Jman
madmodder123 wrote:stupid tf2 replacements

WE NEED MODELS FOR HAMMER NOT REPLACEMENT SHIT

The thread doesn't say that they need to be models for hammer. Plus why would I model hammer models when TF2 is my favorite game and it already has all necessary models. :P

Re: Share Your Models

PostPosted: Wed Jul 16, 2008 3:59 am
by Deathmonkey
Jman wrote:
madmodder123 wrote:stupid tf2 replacements

WE NEED MODELS FOR HAMMER NOT REPLACEMENT SHIT

The thread doesn't say that they need to be models for hammer. Plus why would I model hammer models when TF2 is my favorite game and it already has all necessary models. :P


OK, first thing I have to say: @madmodder123...KEEP IT NICE!!! It does not matter if those are replacements. He is sharing them with us and thats the whole point!!! Besides, I am pretty sure we wont just see replacements in here. I hope!!! :D

@Jman: Nice models!!! :-D

Re: Share Your Models

PostPosted: Wed Jul 16, 2008 6:27 am
by Mephasto
bunny ears for spy? what the heck :D you must have been playing too much bioshock.

ps. Sander Cohen rocks.

Re: Share Your Models

PostPosted: Wed Jul 16, 2008 9:10 pm
by madmodder123
"Post the model you want to share and give a short explanation including: Polycount, Textures (size and type), kind of model (prop_physics, prop_static, etc.)."

prop_physics, prop_static aka posting a model we use in hammer :roll:

Re: Share Your Models

PostPosted: Wed Jul 16, 2008 9:38 pm
by Jman
madmodder123 wrote:"Post the model you want to share and give a short explanation including: Polycount, Textures (size and type), kind of model (prop_physics, prop_static, etc.)."

prop_physics, prop_static aka posting a model we use in hammer :roll:

All the replacements are technically prop_physics considering they have .phy data, so who's stopping you from putting them in hammer?

Re: Share Your Models

PostPosted: Thu Jul 17, 2008 12:40 am
by Zipfinator
Jman wrote:
madmodder123 wrote:"Post the model you want to share and give a short explanation including: Polycount, Textures (size and type), kind of model (prop_physics, prop_static, etc.)."

prop_physics, prop_static aka posting a model we use in hammer :roll:

All the replacements are technically prop_physics considering they have .phy data, so who's stopping you from putting them in hammer?


Owned...

But the TF2 model replacements look great, does the Guitar actually look good other than in the taunt?

Re: Share Your Models

PostPosted: Thu Jul 17, 2008 12:57 am
by Jman
Zipfinator wrote:
Jman wrote:
madmodder123 wrote:"Post the model you want to share and give a short explanation including: Polycount, Textures (size and type), kind of model (prop_physics, prop_static, etc.)."

prop_physics, prop_static aka posting a model we use in hammer :roll:

All the replacements are technically prop_physics considering they have .phy data, so who's stopping you from putting them in hammer?


Owned...

But the TF2 model replacements look great, does the Guitar actually look good other than in the taunt?

Of course.

Re: Share Your Models

PostPosted: Thu Jul 17, 2008 7:23 pm
by Undead Caesar
I suggest that everyone uploading a model for this forum gets a FileFront account. http://www.filefront.com

It's free, quick to sign up, you have unlimited storage, and you don't have to wait for a download. Plus, it lets you see how many times your file has been downloaded, so you can see how popular your model is.

Very useful.

This one is mine: http://hosted.filefront.com/undeadcaesar

Re: Share Your Models

PostPosted: Sat Jul 19, 2008 12:07 pm
by Garrador
TOWEL HANGER
Created By - √ėyvind "Garrador" Andersson

Model Type - prop_static
Polycount - 409
Texture - 1024x1024 (Diffuse) / 1024x1024 (Normal(spec))

Simply resize the sheets if you feel need to.

Screenshots
Image
Image


Download
http://dodownload.filefront.com/....

Re: Share Your Models

PostPosted: Sat Jul 19, 2008 12:12 pm
by KILLA-COW
stupid tf2 replacements

WE NEED MODELS FOR HAMMER NOT REPLACEMENT SHIT


Madmodder take your attitude and fuck off. People are offering you resources that they've spent their time making, for absolutely free and you piss yourself because someones offering some high quality TF2 model replacements.

You might need models but we don't need twats like you around here.

Now someone link some really nice trees and bushes and stuff. (:

Re: Share Your Models

PostPosted: Sat Jul 19, 2008 12:34 pm
by Jitterbug
NICE Nintendo DS replacement.

Re: Share Your Models

PostPosted: Sat Jul 19, 2008 5:51 pm
by Lord Ned
I'm curious as to how your getting your TF2 replacements decompiled and recompiled. The mesh always comes out with errors for me once I import them? Or are you just taking the bone structure and completely re doing everything else?