most commonly used modelling software?

Modelling, Textures, Animating and other general engine asset topics.

Which modelling software is most commonly used by gaming studio's?

1) 3Dstudio max
21
55%
2) Maya
9
24%
3) XSI
8
21%
 
Total votes : 38

most commonly used modelling software?

Postby marnamai on Sun Sep 12, 2010 9:46 pm

I am looking to get started with modelling and I honestly don't want to waste my time learning one of the less commonly used programs, I know the techniques can be used is probably all of them. But things like interfaces, controlls, shortcuts and such aren't.

I'd also like to know what the biggest differences (focus) are between the programs, while they are all owned and developed by autodesk?
User avatar
marnamai
Veteran
Veteran
 
Joined: Thu Nov 10, 2005 12:17 pm
Location: Belgium

Re: most commonly used modelling software?

Postby korge on Sun Sep 12, 2010 9:51 pm

From what Im told by actual pros who were employed by studios, they say Maya is what is required.

Other than that, its always nice to always know max as well.
zombie@computer wrote:Thank god the government knows best.
User avatar
korge
Pheropod
Pheropod
 
Joined: Fri Dec 28, 2007 4:16 pm

Re: most commonly used modelling software?

Postby Plague on Sun Sep 12, 2010 9:54 pm

I think this is an opinonated subject.

Why It seemed at one time 3DS Max was more common for game development, I believe all the tool sets bring more or less the same stuff.

The real difference is how they work.
Some say one has better UI other say one can do something better.

What I used to hear was Maya for Animation, which people agree it does more or less better.
Valve uses XSI, and Hammer is related enough to XSI to make it easy to work with.

So just figure out which one looks better in YOUR opinion.
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
User avatar
Plague
Veteran
Veteran
 
Joined: Tue Jun 22, 2010 7:12 pm

Re: most commonly used modelling software?

Postby marks on Sun Sep 12, 2010 9:56 pm

Industry is roughly 45/45/10 split between Max/Maya and in-house 3d tools. This is from a large number of industry contacts I have. Personally, I seem to see mostly Maya listed in job adverts though, or "Max/Maya" which seems to imply the studio uses both (or perhaps simply wants to know that you can use one pro-level package so you know enough to be trained on the package they use?).

The biggest differences are that Max has a stronger modelling workflow and tools (in comparison to Maya) whereas Maya has some minor other cool gubbins, and is supposedly better for rigging and animation. Really though, they do pretty much the same thing. I think Max has more (better?) plugins / scripts.
User avatar
marks
Creative Assembly
Creative Assembly
 
Joined: Tue Aug 16, 2005 5:07 pm

Re: most commonly used modelling software?

Postby Gary on Sun Sep 12, 2010 9:57 pm

3Ds Max and Maya are used a lot as far as I know.
Have a question related to modding or something I posted? Something that needs staff attention? I haven't been active lately, but feel free to PM me or message me on Steam(link below)

User avatar
Gary
Interlopers Staff
Interlopers Staff
 
Joined: Wed Dec 16, 2009 12:40 am
Location: USA, FL

Re: most commonly used modelling software?

Postby Plague on Sun Sep 12, 2010 10:05 pm

marks wrote:Industry is roughly 45/45/10 split between Max/Maya and in-house 3d tools. This is from a large number of industry contacts I have. Personally, I seem to see mostly Maya listed in job adverts though, or "Max/Maya" which seems to imply the studio uses both (or perhaps simply wants to know that you can use one pro-level package so you know enough to be trained on the package they use?).

The biggest differences are that Max has a stronger modelling workflow and tools (in comparison to Maya) whereas Maya has some minor other cool gubbins, and is supposedly better for rigging and animation. Really though, they do pretty much the same thing. I think Max has more (better?) plugins / scripts.



Exactly, in the end the studio just wants a good modeler.
If you can master Max you can master another program in half the time. (Probably less)

I'm personally going with Max, more support(In a way) and nice plugins make it a slightly easier package to learn.
(I have the EDU suite, so in the end it does not matter :\)
Contact. The EU welcomes the pain free. That's emotional impact.
I actually think limitation is good for creativity. If we had an engine that could do everything, we would be in trouble. It gives us focus. ~~ Randy Lundeen
User avatar
Plague
Veteran
Veteran
 
Joined: Tue Jun 22, 2010 7:12 pm

Re: most commonly used modelling software?

Postby marks on Sun Sep 12, 2010 10:08 pm

Yeah, just as an example here aswell the university I went to chose Max over Maya because "the UI is more intuitive and its easier to learn". Apparently. And the guy who ran the course seriously knew what he was doing so I don't doubt that this is the case.
User avatar
marks
Creative Assembly
Creative Assembly
 
Joined: Tue Aug 16, 2005 5:07 pm

Re: most commonly used modelling software?

Postby cheesemoo0 on Sun Sep 12, 2010 11:21 pm

Just check the amount of tutorials for each one to see which is more popular. If you base it off that number then 3ds Max is far more popular.
User avatar
cheesemoo0
Been Here A While
Been Here A While
 
Joined: Tue Jun 17, 2008 2:38 am
Location: USA

Re: most commonly used modelling software?

Postby srredfire on Mon Sep 13, 2010 12:30 am

I use Maya because that's what I'm being taught to use in Uni. So.
srredfire
Veteran
Veteran
 
Joined: Sat Jul 22, 2006 10:44 pm

Re: most commonly used modelling software?

Postby Mr. Happy on Mon Sep 13, 2010 4:21 am

Well personnally I think XSI has the best UI, max felt clunky to me and maya looked overwhelming. Max is probably more commonly used among modders though maya is probably more commonly used among pros. At least from what I've seen.

Im about to start learning modo as it looks pretty cool.
Image
-You've just been happified!?
User avatar
Mr. Happy
Forum Goer Elite™
Forum Goer Elite™
 
Joined: Sat Dec 30, 2006 9:20 am
Location: Flyin' thru "da cloud" in the MotherShip

Re: most commonly used modelling software?

Postby Phott on Mon Sep 13, 2010 5:16 am

I'm actually having an easy time learning 3DS Max, I tried XSI, Maya and Blender and neither really appealed to me.

I guess the fact that we're using Max in school also plays a part, I sincerely hope the knowledge I gather from 3DS Max is going to be useful when I get working.
User avatar
Phott
Veteran
Veteran
 
Joined: Thu Sep 11, 2008 6:34 pm

Re: most commonly used modelling software?

Postby poisonic on Mon Sep 13, 2010 6:12 am

i use all of them... first i used maya then 3dsmax then i got some education in autocad(got my certificates 2d&3d advanced) but then i tought lets hop into XSI but i hate it!!!! first i used a XSI/MAX combo work flow but that sucked... then i tought why am i so stupid using max to texture and xsi to model... then i tought eureka!!!!!!!!!! lets hop back in to max.... so nowdays i use max only and for complex models i prefer to use autocad!!!!!!
[img:400]http://mypsn.eu.playstation.com/psn/profile/poisonic.png[/img]
User avatar
poisonic
Pheropod
Pheropod
 
Joined: Tue Jan 20, 2009 5:10 pm

Re: most commonly used modelling software?

Postby Noodles on Mon Sep 13, 2010 11:47 am

marks wrote:Yeah, just as an example here aswell the university I went to chose Max over Maya because "the UI is more intuitive and its easier to learn". Apparently. And the guy who ran the course seriously knew what he was doing so I don't doubt that this is the case.


He's right. Maya has come crazy shit UI. Expecially when it comes to the Curve Editor. Trying to work out how to move keyframes around and adjusting the curves took a long time, and involves a lot of alt clicking and weird stuff.

Unlike Max, where you can just drag 'em around.

Also the version of Maya I used just didn't look very aesthetically pleasing - I know that sounds a bit silly but it's true, I just look at the interface and I'm like, "I JUST DON'T LAIK IT".

'English as tuppence, changing yet changeless as canal water, nestling in green nowhere, armoured and effete, bold flag-bearer, lotus-fed Miss Havershambling, opsimath and eremite, feudal, still reactionary Rawlinson End.'
User avatar
Noodles
Pheropod
Pheropod
 
Joined: Mon May 09, 2005 3:52 pm
Location: Sweden

Re: most commonly used modelling software?

Postby marnamai on Mon Sep 13, 2010 12:49 pm

I 'll be starting with Max then :)
User avatar
marnamai
Veteran
Veteran
 
Joined: Thu Nov 10, 2005 12:17 pm
Location: Belgium

Re: most commonly used modelling software?

Postby Dr. Delta on Mon Sep 13, 2010 1:32 pm

Maya here on uni, but I personally prefer 3ds max. So I end up learning/using both.
User avatar
Dr. Delta
Veteran
Veteran
 
Joined: Thu Dec 27, 2007 1:18 pm
Location: People's Republic of Porygon
Next

Return to Art Creation

Who is online

Users browsing this forum: No registered users