It is currently Fri May 31, 2024 5:40 am


zombie@computer wrote:Thank god the government knows best.






marks wrote:Industry is roughly 45/45/10 split between Max/Maya and in-house 3d tools. This is from a large number of industry contacts I have. Personally, I seem to see mostly Maya listed in job adverts though, or "Max/Maya" which seems to imply the studio uses both (or perhaps simply wants to know that you can use one pro-level package so you know enough to be trained on the package they use?).
The biggest differences are that Max has a stronger modelling workflow and tools (in comparison to Maya) whereas Maya has some minor other cool gubbins, and is supposedly better for rigging and animation. Really though, they do pretty much the same thing. I think Max has more (better?) plugins / scripts.










marks wrote:Yeah, just as an example here aswell the university I went to chose Max over Maya because "the UI is more intuitive and its easier to learn". Apparently. And the guy who ran the course seriously knew what he was doing so I don't doubt that this is the case.






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