most commonly used modelling software?

Modelling, Textures, Animating and other general engine asset topics.

Which modelling software is most commonly used by gaming studio's?

1) 3Dstudio max
21
55%
2) Maya
9
24%
3) XSI
8
21%
 
Total votes : 38

Re: most commonly used modelling software?

Postby korge on Mon Sep 13, 2010 2:21 pm

cheesemoo0 wrote:Just check the amount of tutorials for each one to see which is more popular. If you base it off that number then 3ds Max is far more popular.


That isnt a fair assumption. While both have tutorials the cover "Basic" stuff, when you start looking for advanced tutorials, you will find MUCH MORE advanced tutorials for Maya then you would for Max.
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Re: most commonly used modelling software?

Postby marks on Mon Sep 13, 2010 2:43 pm

Just how advanced do you need, to make game assets? I've never had trouble finding tutorials for anything I needed to do in Max.
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Re: most commonly used modelling software?

Postby Phott on Mon Sep 13, 2010 5:31 pm

marks wrote:Just how advanced do you need, to make game assets? I've never had trouble finding tutorials for anything I needed to do in Max.

Aye, see, the beauty with this kind of software is that it's not THAT hard to work with, you just need time to learn what kind of techniques to use, however it will take a while to master.
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Re: most commonly used modelling software?

Postby YokaI on Wed Sep 15, 2010 12:58 pm

Learn them all.

3ds Max has more documentation, XSI has (imo) better animation tools, and maya is... well, maya. 3ds Max has flaws, specifically with viewport / normal map rendering (it's very picky to get a normal map looking right in 3ds), but one of the things it has going for it is an extremely good library of resources and tutorials, specifically the ones that Racer445 makes or any of the various 3ds max tutorials at cg.tutsplus.com.

In the end of the day, a company would like to know you have good to advance knowledge of all the tools that you will be using on a regular basis, this includes knowing all 3 programs. Specifically, if you are working with a studio like capcom and square enix, I know personally that they use XSI for a lot of their content creation. Again, what they want to see will depend on the company. I think blizzard wants you to have a lot of knowledge on maya.

You'll be better off learning all the tools so that you understand the differences between the tools rather than basing your knowledge off a popularity poll. I've heard people say on this forum sometimes that XSI is a shit tool but I don't think they know fully the power that the tool has over 3ds max and some of the power it /doesn't/ have over the various tools.

I would thus also recommend using a tool that helps you quickly import your models into an engine, because otherwise all of the work on a shitty model will just not seem worth it in the end. (That's what happened to me a long time ago with the source engine)

I can't say for Maya, because I personally dislike the tool and haven't really dabbled enough into creating content with it, but I would say that XSI and 3ds Max are both very strong tools and I would honestly consider trying to get both of the tools and use them on conjunction if need be.


For game assets, I agree with mark, you don't need super advanced tutorials. In the end, you'll probably just confuse yourself along the way and try to do things that just >aren't< game development centric. You're better off learning the basics and perfecting them, like how to properly UV map and bake a AO / Normal Map.



Every time I've made a model so far, I've learned something new from experience alone. Because of this, I wouldn't choose a tool by how popular it is, because in the end of the day experience will trump any amount of tutorials. This is why these tools have a huge learning curve, because it will take a few really shitty models for you to start actually learning the process of model creation and understanding the work pipeline.
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Re: most commonly used modelling software?

Postby marks on Wed Sep 15, 2010 1:08 pm

Whats the saying, only a bad workman blames his tools? Yeah. If you understand the underlying principles of any of these apps (max/maya/xsi) they're totally transferrable skills, you just need to learn to use a new UI.
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Re: most commonly used modelling software?

Postby Noodles on Wed Sep 15, 2010 4:40 pm

marks wrote:Whats the saying, only a bad workman blames his tools? Yeah. If you understand the underlying principles of any of these apps (max/maya/xsi) they're totally transferrable skills, you just need to learn to use a new UI.


That's the main problem I have with XSI, I have a lot of trouble understanding the interface and the new terms for basic stuff.

And the fact that it can't open SMD files if the file extension is capitalised. Seriously....schoolboy.
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Re: most commonly used modelling software?

Postby Mr. Happy on Wed Sep 15, 2010 6:27 pm

I just don't understand why so many people have trouble with xsi's interface.
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Re: most commonly used modelling software?

Postby jister on Tue Oct 26, 2010 9:19 pm

I'm a Max user but voted Maya.
Max is maybe a little bit easier to understand, especially when it comes to poly modelling.
you have your tools right in your side, a nice overview of your stack of modifiers and what not.
the cons are:
1 it's pc only, I got hired as a game modelling artist some months back. the places that hired me is 90% mac equipped... and therefore uses maya. sucks because now I've got to learn the maya interface and watch myself get frustrated because things I do in max in "5min" take "half an hour" again and i got dead-lines... so If you wanna go "pro" better to have both PC and Mac covered with 1 app.
2 most good plug ins for Max are 3rd party software. while FumeFx is great Maya's dynamic fluids system is better same for so many other features, they are all build in and ready to use in Maya.

I do get the feeling maya's interface is messier, almost to many ways of doing the same action through different menu's, but then again it's got this nice editable shelf build in you can put any action/tool/command in. also it's probably because I'm used to Max.

anyway knowing more than one is always a plus, so my advice: learn the principals of modelling in one or the other, doesn't really matter. and then learn different interfaces, but just in case be sure you know maya in it's basics.

(btw I'm talking about maya 2011, dunno about previous versions)

good luck.
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Re: most commonly used modelling software?

Postby Kremator on Tue Oct 26, 2010 10:00 pm

Currently using maya but I've used max before as well - I'll probably try XSI sometime in the future.
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