Animating a viewmodel and a CSS M4A1 Question

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Animating a viewmodel and a CSS M4A1 Question

Postby Jike on Sun Nov 14, 2010 11:17 pm

Hello, I've come across some problems while animating my first gun viewmodel...

So, I've got my gun and a clip and then of course my two hands. In some animations the clip is on the gun, so it would make sense to parent the clip to the gun. In others, the reload animation for example it is shortly held by the hand, so it would make more sense to have it parented to the hand...
What would you guys do?
Or would you simply only parent it to the rootbone and move it accordingly to the hand or the gun? How does this work well with Auto IK? Using bone constraints seemed to be a good idea at first, but then I noticed, that the rotation and location values don't change, the affected mesh only moves VISUALLY but not OFFICIALLY... :O

In Blender there is a function to turn a visual pose into an official one, but that would mean I'd have to go through every single fucking animation and keyframe every single key...

So before I start doing shit I'll ask the "experienced" people ;)

ALSO, I decompiled the CSS M4 model and imported it... I don't know if it's the importer or Valve. But the animations are weird... This is probably due to the M4 and the Hands being seperate models (smds) but the animations themselves, clearly show that the gun bones are turned 180 degrees whereas the hands bones are not... Has anybody been working with the stock M4 model once and noticed this in max or maya maybe?

:/
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Re: Animating a viewmodel and a CSS M4A1 Question

Postby Jike on Tue Nov 16, 2010 2:13 pm

*smallvoicewhispersbump*
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Re: Animating a viewmodel and a CSS M4A1 Question

Postby Ich 666 on Tue Nov 16, 2010 4:56 pm

*ich666wisperslinkconstraint*
that thing makes you able to change parents during the animation
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Re: Animating a viewmodel and a CSS M4A1 Question

Postby Jike on Tue Nov 16, 2010 5:18 pm

Do you have a linkey to a VDC article? :D

sounds awesome, I'd like to read about its use :D
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Re: Animating a viewmodel and a CSS M4A1 Question

Postby marks on Tue Nov 16, 2010 7:09 pm

Link constraint is a 3dsmax animation tool, its covered in my rigging tutorial here.
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Re: Animating a viewmodel and a CSS M4A1 Question

Postby Jike on Wed Nov 17, 2010 2:34 pm

so, is it 3ds max ONLY then?

EDIT: I understood that this was a qc thing... not max
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Re: Animating a viewmodel and a CSS M4A1 Question

Postby marks on Wed Nov 17, 2010 4:27 pm

my guess would be bone rotation bug with the compile, I'm no guru on QC's by any stretch though.
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Re: Animating a viewmodel and a CSS M4A1 Question

Postby Jike on Wed Nov 17, 2010 7:57 pm

no, I meant qc command, I havent compiled anything yet....

But forget about it, the plugins have been updated and I will animate my own stuff anyway so screw CSS....
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Re: Animating a viewmodel and a CSS M4A1 Question

Postby marks on Wed Nov 17, 2010 8:38 pm

what qc command lol
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Re: Animating a viewmodel and a CSS M4A1 Question

Postby Jike on Thu Nov 18, 2010 3:46 am

thats what I was gonna ask lol
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