Hello !
I am having a slight issue with textures that I use with a Env_ScreenOverlay entity
For those who are not aware, an Env_ScreenOverlay is an entity that allows you to "stick" a texture on the screen of the player, useful for "reading diaries" or "reading logs", very practical indeed...
The only problem is that the texture stretches to the current Resolution.
So my question is simple :
Is there a keyvalue for texture files that overrides this "strecthing" property ?
Or if there is not, what would be my alternative ?
Thanks !





