
And now that you have seen that, allow me to show you EXHIBIT B:

Perhaps I should explain this a bit. I recently acquired from somewhere or other a very nice textured model of a Saiga-12K shotgun and decided that it simply HAD to be animated for Source. Operating on the reasoning that a Saiga-series shotgun, being based on the AK mechanism, would reload like an AK, I acquired an animated AK-74 skin from FPSBanana somewhere. I decompiled it to get the necessary SMDs.
Now here's the thing: The animations WORK. What I did was to basically remove the AK-74 polygons, place the S12K in their place, and assign the correct groups on the S12K (bolt, magazine, body, flash) to the respective bones. The S12K model did not have any bones at all, so there should have been no conflict. The first picture you see was taken when NOT in Anim mode. The second picture was taken after I imported ak74_Reload.smd and switched over to Anim mode. All the animations work (mag and bolt move correctly, etc) except for one important thing. One of the hands has been rotated 180 degrees about the vertical axis.
UPDATE: I've just looked at the original AK74 decompile I did. This happens there too! It's not a problem with the Saiga, it's something to do with the decompile.
I seem to recall for some reason that you could fix this in the QC, but I don't know if that's possible.
Any ideas? I really want to get this working.

