Viewmodel Trouble: Rotated Arms

Modelling, Textures, Animating and other general engine asset topics.

Viewmodel Trouble: Rotated Arms

Postby thebeanie on Thu Dec 09, 2010 2:58 am

I present to you, EXHIBIT A:
Image
And now that you have seen that, allow me to show you EXHIBIT B:
Image

Perhaps I should explain this a bit. I recently acquired from somewhere or other a very nice textured model of a Saiga-12K shotgun and decided that it simply HAD to be animated for Source. Operating on the reasoning that a Saiga-series shotgun, being based on the AK mechanism, would reload like an AK, I acquired an animated AK-74 skin from FPSBanana somewhere. I decompiled it to get the necessary SMDs.

Now here's the thing: The animations WORK. What I did was to basically remove the AK-74 polygons, place the S12K in their place, and assign the correct groups on the S12K (bolt, magazine, body, flash) to the respective bones. The S12K model did not have any bones at all, so there should have been no conflict. The first picture you see was taken when NOT in Anim mode. The second picture was taken after I imported ak74_Reload.smd and switched over to Anim mode. All the animations work (mag and bolt move correctly, etc) except for one important thing. One of the hands has been rotated 180 degrees about the vertical axis.

UPDATE: I've just looked at the original AK74 decompile I did. This happens there too! It's not a problem with the Saiga, it's something to do with the decompile.

I seem to recall for some reason that you could fix this in the QC, but I don't know if that's possible.

Any ideas? I really want to get this working.
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Re: Viewmodel Trouble: Rotated Arms

Postby Jordash on Thu Dec 09, 2010 11:45 am

The QC fix is only if then entire model is rotated. Decompiling isn't perfect, I've run into stuff like this from time to time, try decompiling the model again, sometimes it can turn out right simply from that.

If that doesn't work try:

Looking for a new different model to decompile
Asking the author for their smds (I assume you are in contact if they have given you permission to use their animations)
Fixing the animation bug yourself, I assume its an only rotation being messed up on a bone, it should not be difficult to find and correct, given you know how to
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