CSS Weapon compiling problem

Modelling, Textures, Animating and other general engine asset topics.

CSS Weapon compiling problem

Postby adamw on Thu Dec 23, 2010 12:13 am

So today i started work on my first custom weapon for css and spent all day getting it in game, but i for some reason the texture won't work?



Compiler:

Code: Select all
$cd "C:\Users\Adam\Desktop\Grenade_Present\Compiling\Export"
$modelname "weapons\v_eq_fraggrenade.mdl"
$model "studio" "fraggrenade_reference.smd"
$model "hands" "hands_reference.smd"
$cdmaterials "weapons\"
$cdmaterials "models\weapons\v_models\hands\"
$hboxset "default"
$hbox 0 "v_weapon.Flashbang_Parent" -0.574  -4.333  -0.992  1.859  0.021  1.126
$hbox 0 "v_weapon.Hands_parent" -4.654  -1.415  0.000  6.834  1.302  6.902
$hbox 0 "v_weapon.Left_Arm" -0.319  -1.833  -1.434  8.563  1.491  1.708
$hbox 0 "v_weapon.Left_Hand" -0.998  -1.856  -1.460  3.655  1.901  1.020
$hbox 0 "v_weapon.Left_Thumb01" -0.038  -0.957  -1.026  2.195  0.816  0.689
$hbox 0 "v_weapon.Left_Thumb_02" -0.557  -0.812  -0.925  1.705  0.536  0.541
$hbox 0 "v_weapon.Left_Pinky01" -0.563  -0.567  -0.680  1.253  1.426  0.518
$hbox 0 "v_weapon.Left_Ring01" -0.051  -0.398  -0.616  1.498  0.636  0.413
$hbox 0 "v_weapon.L_wrist_helper" -0.805  -6.918  -1.161  1.745  0.000  2.128
$hbox 0 "v_weapon.Right_Arm" -0.402  -1.437  -1.576  8.544  1.387  1.609
$hbox 0 "v_weapon.Right_Hand" -0.402  -1.775  -1.494  3.638  1.715  0.913
$hbox 0 "v_weapon.Right_Thumb01" -0.867  -1.013  -1.300  2.356  1.051  0.852
$hbox 0 "v_weapon.Right_Thumb02" -1.285  -0.580  -0.979  1.751  0.994  0.680
$hbox 0 "v_weapon.Right_Middle01" -0.061  -0.689  -0.475  1.376  0.379  0.545
$hbox 0 "v_weapon.Right_Ring01" -0.256  -0.648  -0.542  1.312  0.423  0.473
$hbox 0 "v_weapon.Right_Pinky01" -0.456  -1.085  -0.539  1.124  0.488  0.691
$hbox 0 "v_weapon.R_wrist_helper" -1.175  -7.124  -1.587  1.829  0.933  2.029
// Model uses material "present.vmt"
// Model uses material "v_hands.vmt"
$surfaceprop "default"
$illumposition 4.316 0.610 -7.384
$sequence idle "idle" ACT_VM_IDLE 1 snap rotate -90 fps 30.00
$sequence pullpin "pullpin" ACT_VM_PULLPIN 1 snap rotate -90 fps 41.00 {
  { event 5004 27 "Default.PullPin_Grenade" }
}

$sequence pullpin2 "pullpin2" ACT_VM_PULLBACK_HIGH 1 snap rotate -90 fps 41.00 {
  { event 5004 27 "Default.PullPin_Grenade" }
}

$sequence pullpin3 "pullpin3" ACT_VM_PULLBACK_LOW 1 snap rotate -90 fps 41.00 {
  { event 5004 27 "Default.PullPin_Grenade" }
}

$sequence pullpin4 "pullpin4" ACT_VM_PULLBACK_HAULBACK 1 snap rotate -90 fps 41.00 {
  { event 5004 27 "Default.PullPin_Grenade" }
}

$sequence throw "throw" ACT_VM_THROW 1 snap rotate -90 fps 30.00 {
  { event 3005 10 }
}

$sequence deploy "deploy" ACT_VM_DRAW 1 snap rotate -90 fps 30.00


VMT:
Code: Select all
“VertexLitGeneric”
{
“$baseTexture”            “weapons/present.vtf”
}


In-Game:
http://img683.imageshack.us/i/ingamei.png/

UVW:
http://img405.imageshack.us/i/presentuvw.jpg/

Thank You. :smt114
adamw
Member
Member
 
Joined: Mon Mar 01, 2010 9:09 am

Re: CSS Weapon compiling problem

Postby adamw on Fri Dec 24, 2010 10:49 am

So i got rid of the black/purple checkered pattern, the solution was to assign the material in 3ds max. But for some reason the SMD exporter doesn't seem to be exporting the material?, when i import it again it's not there.

http://img690.imageshack.us/i/almostz.png/

EDIT: Turns out the texture is actually noted in the frag grenade reference file ?
adamw
Member
Member
 
Joined: Mon Mar 01, 2010 9:09 am

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