UnlitTwoTexture
{
$basetexture _rt_Camera
"%tooltexture" "dev/dev_monitor"
$surfaceprop glass
$texture2 "dev/dev_scanline"
$vertexcolor 1
$one 1
$zero 0
$temp 0
$texoffset "[0 0]"
$texscale .25
$tex2offset "[0 0]"
$tex2scale 1
$color_clamp 1
Proxies
{
Sine
{
resultVar "$color[0]"
sineperiod 1
sinemin .9
sinemax .92
}
Sine
{
resultVar "$color[1]"
sineperiod .01
sinemin .9
sinemax 1
}
GaussianNoise
{
mean "-.002"
halfwidth ".001"
resultVar "$texoffset[1]"
}
TextureTransform
{
translateVar $texoffset
resultVar $basetexturetransform
}
Sine
{
resultVar "$tex2offset[1]"
sineperiod 12
sinemin -3
sinemax 3
}
Sine
{
resultVar $tex2scale
sineperiod 2
sinemin .7
sinemax .9
}
TextureTransform
{
scaleVar $tex2scale
translateVar $tex2offset
resultVar $texture2transform
}
}
}
This VMT is a camera output monitor type .vmt with an overlay applied. It outputs the image from the current active point_camera. The overlay is a security camera effect with lines moving back and forth over the camera image. I want to remove the 2nd overlay named "dev/dev_scanline" and the 2nd image movement.
So I simply want a .vmt that will show the "dev/dev_monitor" image.
If anyone can help I'd really appreciate it!



