well i got a last problem i cant encounter with success and i hope you guys have a solution to kill this error in no time and forever.
ok, here is the problem:
i create a single mesh, envelope bones to it, painting the weight map, animate it, export it, letting it become compiled and then i pop up the model browser and when i start the animations, parts of the mesh are not on their original positions anymore.
here is how i built the mesh and the bones:

those are the two that changing their transforms:

the problem is the bone_right_2 and the bone_left_2. they are transforming on export and i dont know why.
i freezed the weightmap and the mesh has been freezed in its transforms before i added bones to it, so i guiess thats not the problem. when i look at the model without letting it do animations, everything is correct. only when i start the animations, it gets into the positions as shown below.

if it helps finding a solution, heres the qc:
- Code: Select all
$modelname keka/animation_test2/anitest2.mdl
$cdmaterials keka/animation test 2/
$body studio "anitest2_ref.smd"
$sequence idle "anitest2_ref.smd" loop fps 1
$sequence move1 "anitest2_move1.smd" loop fps 60
$sequence move2 "anitest2_move2.smd" loop fps 60
thank you for your help
duke





