OK... loaded new version. This version IS NOT COMPATIBLE with the previous versions. I have no docs on it but here is changelog:
To get WW Displacement Tool Version 2.0 in your menu, you must go to WWMT Settings and click the Add to Menu button as the old version may still be linked in the menu! The previous version is temporarily still available in the package just for people who may currently be using that version.
Updates:
◦ Use Plane base meshes instead of Cube... optimizing vertex calculations for most displacements. This change is primarily why the new tool is incompatible with previous versions.
◦ Changed default power to 2. Previously it was set to 4. (Hammer, incidentally defaults to 3... but until I finish the optimization speeds of the sculpt mesh process... I am keeping the default at 2 to increase speeds).
◦ Sculpt meshes are now broken into tris to match those in Hammer.
◦ Added Display Walkable button that hilights in green all faces that are not walkable on the currently selected objects (must be editable poly). Serves same purpose as the DW button in Hammer. (Only works in 3ds Max 2010+) Works best on single mesh (like the sculpt mesh) as it sometimes shows incorrect results if you select a bunch of displacements.
◦ Added Grid and Snap button that will set the home grid spacing to match the currently selected Length setting. Also, turns on Snapping and turns on Use Pivot Point Center.
◦ Added Lock/Unlock buttons to lock/unlock the displacement transforms for all displacements in scene. When locked, displacements cannot move, rotate or scale.
◦ Added two new displacement presets: Tunnel and Tube. Tunnel makes inverted displacements and tube does the opposite.
◦ Updated the placement of some presets if using rows/columns so that sides that butt up against each other aren't confusing to locate. For example, if you make rows and columns of hills, there will now be spaces between them matching the length/width of the hills.
◦ Added support for copying displacements. You can now copy a displacement and it will be recognized as a displacement for Edit Mode and Export.
◦ Updated the Edit Mode button to use only the selected displacements for creating a sculpt mesh if there are more than one displacement currently selected. If no displacements are selected, or only one displacement is selected, then all scene displacements are used in the sculpt mesh.
Please share feedback and any bugs.