soccer net / net / matress imitation / QC / model

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soccer net / net / matress imitation / QC / model

Postby Dudi on Mon Apr 18, 2011 9:56 am

Hi all

I try to deal from several days with model of net (e.g. as in soccer). Model mattress decompilated as I have made bases for personal model QC. I have added personal bones. Whole model is compiled and such error takes a stand during compilation shows:

Code: Select all
Working on "siatka_duza.qc"
SMD MODEL siatka_duza.smd
SMD MODEL siatka_duza_idle.smd
SMD MODEL ragdol.smd
SMD MODEL siatka_duza_phys.smd
WARNING: Can't find joint Bone1
WARNING: Can't find joint Bone1
WARNING: Can't find joint Bone1
WARNING: Can't find joint Bone2
WARNING: Can't find joint Bone2
WARNING: Can't find joint Bone2
WARNING: Can't find joint Bone3
WARNING: Can't find joint Bone3
WARNING: Can't find joint Bone3
WARNING: Can't find joint Bone4
WARNING: Can't find joint Bone4
WARNING: Can't find joint Bone4
WARNING: Can't find joint Bone5
WARNING: Can't find joint Bone5
WARNING: Can't find joint Bone5
Processing jointed collision model
Bone01                   (117 verts) volume: 0.21
Bone02                   ( 33 verts) volume: 0.03
Bone03                   ( 33 verts) volume: 0.03
Bone04                   ( 48 verts) volume: 0.07
Bone05                   ( 54 verts) volume: 0.08
Bone06                   ( 68 verts) volume: 0.13
Collision model completed.


The rest is all right


siatka_duza.smd
siatka_duza_phys.smd
is same files but changed names.


Model in game so many that as I prolong it can pull to infinity that bone it physgun. But I want that it has been given about 8 units maximum only in 1 side (X,Y,Z).

QC file:

Code: Select all
$modelname dm_hala/models/aktywy/siatka_duza.mdl
$body studio "siatka_duza.smd"

$cdmaterials dm_hala/models/uzytki_hala
$hboxset "default"
$hbox 0 "Bone01" -133.018951 -0.000005 105.594597 1.570796 0.002469 0.000000
$hbox 0 "Bone02" -143.712616 -0.000002 40.466064 1.570796 0.785398 0.000000
$hbox 0 "Bone03" 146.671356 -0.000002 40.466064 1.570796 0.785398 0.000000
$hbox 0 "Bone04" -59.282177 0.000000 -2.150235 -1.570796 -0.933364 3.141592
$hbox 0 "Bone05" 46.348484 0.000000 -2.150235 -1.570796 -0.933364 3.141592
$surfaceprop "carpet"
$keyvalues  { prop_data { "base" "Cloth.Large"  } }
$illumposition 0.000 -0.000 -0.134
$sequence idle "siatka_duza_idle" fps 30.00
$sequence ragdoll "ragdol.smd" ACT_DIERAGDOLL 1 fps 30.00
$collisionjoints "siatka_duza_phys.smd" {

   $mass 15.0
   $inertia 10.00
   $damping 0.01
   $rotdamping 0.8
   $rootbone "Bone01"
   $jointmerge "Bone1" "Bone2"
   $jointmerge "Bone2" "Bone3"
   $jointmerge "Bone3" "Bone4"
   $jointmerge "Bone4" "Bone5"

   $jointconstrain "Bone1" x limit -8.00 8.00 0.00
   $jointconstrain "Bone1" y limit 0.00 0.00 0.00
   $jointconstrain "Bone1" z limit 0.00 0.00 0.00

   $jointconstrain "Bone2" x limit -8.00 8.00 0.00
   $jointconstrain "Bone2" y limit 0.00 0.00 0.00
   $jointconstrain "Bone2" z limit 0.00 0.00 0.00

   $jointconstrain "Bone3" x limit -8.00 8.00 0.00
   $jointconstrain "Bone3" y limit 0.00 0.00 0.00
   $jointconstrain "Bone3" z limit 0.00 0.00 0.00

   $jointconstrain "Bone4" x limit -8.00 8.00 0.00
   $jointconstrain "Bone4" y limit 0.00 0.00 0.00
   $jointconstrain "Bone4" z limit 0.00 0.00 0.00

   $jointconstrain "Bone5" x limit -8.00 8.00 0.00
   $jointconstrain "Bone5" y limit 0.00 0.00 0.00
   $jointconstrain "Bone5" z limit 0.00 0.00 0.00
}


screens from game:

Image
Image

Whats i doing wrong?

sorry for my poor english
Dudi
Dumpling
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Joined: Sat Mar 19, 2011 8:37 am

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