soccer net / net / matress imitation / QC / model
Hi all
I try to deal from several days with model of net (e.g. as in soccer). Model mattress decompilated as I have made bases for personal model QC. I have added personal bones. Whole model is compiled and such error takes a stand during compilation shows:
siatka_duza.smd
siatka_duza_phys.smd
is same files but changed names.
Model in game so many that as I prolong it can pull to infinity that bone it physgun. But I want that it has been given about 8 units maximum only in 1 side (X,Y,Z).
QC file:
screens from game:


Whats i doing wrong?
sorry for my poor english
I try to deal from several days with model of net (e.g. as in soccer). Model mattress decompilated as I have made bases for personal model QC. I have added personal bones. Whole model is compiled and such error takes a stand during compilation shows:
- Code: Select all
Working on "siatka_duza.qc"
SMD MODEL siatka_duza.smd
SMD MODEL siatka_duza_idle.smd
SMD MODEL ragdol.smd
SMD MODEL siatka_duza_phys.smd
WARNING: Can't find joint Bone1
WARNING: Can't find joint Bone1
WARNING: Can't find joint Bone1
WARNING: Can't find joint Bone2
WARNING: Can't find joint Bone2
WARNING: Can't find joint Bone2
WARNING: Can't find joint Bone3
WARNING: Can't find joint Bone3
WARNING: Can't find joint Bone3
WARNING: Can't find joint Bone4
WARNING: Can't find joint Bone4
WARNING: Can't find joint Bone4
WARNING: Can't find joint Bone5
WARNING: Can't find joint Bone5
WARNING: Can't find joint Bone5
Processing jointed collision model
Bone01 (117 verts) volume: 0.21
Bone02 ( 33 verts) volume: 0.03
Bone03 ( 33 verts) volume: 0.03
Bone04 ( 48 verts) volume: 0.07
Bone05 ( 54 verts) volume: 0.08
Bone06 ( 68 verts) volume: 0.13
Collision model completed.
The rest is all right
siatka_duza.smd
siatka_duza_phys.smd
is same files but changed names.
Model in game so many that as I prolong it can pull to infinity that bone it physgun. But I want that it has been given about 8 units maximum only in 1 side (X,Y,Z).
QC file:
- Code: Select all
$modelname dm_hala/models/aktywy/siatka_duza.mdl
$body studio "siatka_duza.smd"
$cdmaterials dm_hala/models/uzytki_hala
$hboxset "default"
$hbox 0 "Bone01" -133.018951 -0.000005 105.594597 1.570796 0.002469 0.000000
$hbox 0 "Bone02" -143.712616 -0.000002 40.466064 1.570796 0.785398 0.000000
$hbox 0 "Bone03" 146.671356 -0.000002 40.466064 1.570796 0.785398 0.000000
$hbox 0 "Bone04" -59.282177 0.000000 -2.150235 -1.570796 -0.933364 3.141592
$hbox 0 "Bone05" 46.348484 0.000000 -2.150235 -1.570796 -0.933364 3.141592
$surfaceprop "carpet"
$keyvalues { prop_data { "base" "Cloth.Large" } }
$illumposition 0.000 -0.000 -0.134
$sequence idle "siatka_duza_idle" fps 30.00
$sequence ragdoll "ragdol.smd" ACT_DIERAGDOLL 1 fps 30.00
$collisionjoints "siatka_duza_phys.smd" {
$mass 15.0
$inertia 10.00
$damping 0.01
$rotdamping 0.8
$rootbone "Bone01"
$jointmerge "Bone1" "Bone2"
$jointmerge "Bone2" "Bone3"
$jointmerge "Bone3" "Bone4"
$jointmerge "Bone4" "Bone5"
$jointconstrain "Bone1" x limit -8.00 8.00 0.00
$jointconstrain "Bone1" y limit 0.00 0.00 0.00
$jointconstrain "Bone1" z limit 0.00 0.00 0.00
$jointconstrain "Bone2" x limit -8.00 8.00 0.00
$jointconstrain "Bone2" y limit 0.00 0.00 0.00
$jointconstrain "Bone2" z limit 0.00 0.00 0.00
$jointconstrain "Bone3" x limit -8.00 8.00 0.00
$jointconstrain "Bone3" y limit 0.00 0.00 0.00
$jointconstrain "Bone3" z limit 0.00 0.00 0.00
$jointconstrain "Bone4" x limit -8.00 8.00 0.00
$jointconstrain "Bone4" y limit 0.00 0.00 0.00
$jointconstrain "Bone4" z limit 0.00 0.00 0.00
$jointconstrain "Bone5" x limit -8.00 8.00 0.00
$jointconstrain "Bone5" y limit 0.00 0.00 0.00
$jointconstrain "Bone5" z limit 0.00 0.00 0.00
}
screens from game:


Whats i doing wrong?
sorry for my poor english