I created 6 bones for multiple skins to use $joinsurfanceprop. Exported model looks good (fine?) and collision model looks good (fine?). But in game when i shot bones selected in 3ds and QC, always see metal sparks even i shot to carpet surfance:
qc:
- Code: Select all
$modelname "dm_hala/kosz_konstrukcja.mdl"
$body kosz_konstrukcja "kosz_konstrukcja.smd"
$collisionmodel "kosz_konstrukcja_hull.smd" {
$concave
$automass
}
$jointsurfaceprop "bone1" "carpet"
$jointsurfaceprop "bone2" "carpet"
$jointsurfaceprop "bone3" "carpet"
$jointsurfaceprop "bone4" "carpet"
$jointsurfaceprop "bone5" "metal"
$jointsurfaceprop "bone6" "metal"
$jointsurfaceprop "bone7" "carpet"
$cdmaterials "dm_hala/models/uzytki_hala"
$sequence idle "kosz_konstrukcja" loop fps 30

Again i selected in this image carpet surfance but when shot i see metal surfance sparks not carpet.
PS.
Sorry for poor eng.



