made a basic model with 3 bones, and animated it bending left and back to the centre, i used a rigid bind to bind the skin

i placed the bones on the reference layer with the model, i set up 2 sequences in the smd exporter theses where my settings

here is my QC

once i compiled it when i opened it in the model viewer the animations don't work and none of the bones i made show up, only some random one named the same as the cube

I'm fairly new at this so i really have no idea what is causing this, i think I've probably missed a step somewhere but i can't find any good tutorials on this.
-is there a specific naming convention i need to follow to get the bones to export
-do the bones need to be on a separate layer or do they go on reference as well
-is there a specific way i need to skin the model to get that to carry over
