Phraggah wrote:I'm not sure of the correct word for this but the groups of 4+ columns in super close proximity seem a bit too much. They seem too clustered to me.
I agree, but this is only a quick first-pass. Its goign to be iterated on a lot.
Phraggah wrote:I'm eager to see what kind of detail you put into the columns because right now they look bare! You've probably already done a quick Googling of your subject material...
Try months of style research :/ the whole point is to be bare and minimalist, at least for these basic forms. The details come later, the large forms are whats important right now.
Phraggah wrote:Vertical space is often the forgotten dimension in video games and I do really like the high roof. It really lets plenty of light shine through the columns to give it a very powerful impression.
High roof is a gameplay consideration - we need room for the top-down camera. It just happens to fit neatly with the style I guess.
Phraggah wrote:Out of curiosity, what's this for? Just practice?
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