architecture concepting

Modelling, Textures, Animating and other general engine asset topics.

Re: architecture concepting

Postby marks on Tue Jul 05, 2011 10:25 pm

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Re: architecture concepting

Postby marks on Wed Jul 06, 2011 1:01 pm

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Re: architecture concepting

Postby marks on Mon Jul 11, 2011 10:20 pm

So these are the two final concept shots for large spaces / outdoor spaces - trying to keep it as confined and "indoors" as possible while still getting variation in:
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Re: architecture concepting

Postby marks on Mon Aug 01, 2011 10:41 pm

Tighter corridor concepts:

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Re: architecture concepting

Postby marks on Sun Aug 28, 2011 10:00 pm

some early concept work for sci-fi'ing things up a bit

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Re: architecture concepting

Postby stoopdapoop on Mon Aug 29, 2011 12:35 am

very nice, but I can't work out what that glowing thing in the buttom right of the second picture is.
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Re: architecture concepting

Postby marks on Mon Aug 29, 2011 7:53 am

Its just an open panel with some wiring and shit inside, I modelled it pretty rough/quick
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Re: architecture concepting

Postby Armageddon on Mon Aug 29, 2011 8:12 am

Looks like garbage bags inside the open panel.
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Re: architecture concepting

Postby marks on Mon Aug 29, 2011 8:52 am

And I'm entirely not bothered by that, because its an incidental detail. The larger forms and the look and feel is what I'm trying to nail.
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Re: architecture concepting

Postby RefaelBA on Mon Aug 29, 2011 11:20 am

it's beautiful, reminds of some old roman settings.
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