So I've made a gas lantern model which obviously has a glass part to it. As I'm new to Source modeling; I am unsure how to get a transparent glass texture for the lantern into source. I tried just filling the glass part of my UV map with white and low opacity however when applied to the model in Maya, it's opaque.
Sorry for noob q.
EDIT: Also, I tried setting the transparency attribute to the file aswell but that just made everything a bit transparent. How do I make it just pick up the alpha channel of my texture file?