I am having major trouble getting any of my characters to actually export from any program.
I have tried:
Maya 2009
Maya 2008
Maya 7
Maya 2011
3D studio Max 2011
and XSI mod tool 6
and each and every one fails in different ways
I have managed to get models into game by exporting from maya to OBJ to XSI Mod tool. but when they export as smd, for some reason all my normals are pointing at the sky. all of them. one direction. it makes the model become lit really strangely kind of like those reflector strips on workmens saftey gear.
So I think the best way would be to figure out how to modify normals in the XSI mod tool but I have been unable to find any documentation on it.
I have had limited sucess with the valve maya plugin for version 7. it will compile but the model refuses to bind to my skeleton and I have no idea why. it is smooth bound using maya and everything. but when i open it in model viewer it is lying on its back with the bones standing in it's chest.
I could really use some help here because character models are starting to pile up on me. all complete but not in game




