My first decompile

Modelling, Textures, Animating and other general engine asset topics.

Re: My first decompile

Postby Black_Stormy on Tue Jan 31, 2012 11:28 pm

You may have changed some of the vert weights on the arm then? Did you add a new bone in or merge any of the verts from your axe to the verts from the arm?
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Re: My first decompile

Postby andy4729 on Tue Jan 31, 2012 11:55 pm

I merged the axe to the arm mesh because it was combined when I opened the original smd example.
We're squatting in a system that consistently stalls
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Re: My first decompile

Postby andy4729 on Mon Mar 19, 2012 10:41 pm

Can you run me through the exact process please. I know this was a while ago but I still haven't managed to make it work properly. It's now a bigger issue because somehow part of the model is getting in front of the flashlight (although not visibly) casting a massive shadow and making the flashlight pretty much useless.

The arm and the crowbar all seem to be one mesh in the example one.
We're squatting in a system that consistently stalls
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Re: My first decompile

Postby Black_Stormy on Tue Mar 20, 2012 8:19 am

Sure, add me on steam and we can chat about it

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Re: My first decompile

Postby andy4729 on Tue Mar 20, 2012 1:12 pm

I got to this stage:

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The whole arm is swinging now lol.
We're squatting in a system that consistently stalls
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Re: My first decompile

Postby Black_Stormy on Tue Mar 20, 2012 11:03 pm

yeah looks like you selected the whole mesh when you rigged it to the hand bone. Maybe select the verts of the axe in component mode and then apply the weights?
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