Here's my vmt:
- Code: Select all
"VertexLitGeneric"
{
"$color" "[1 1 1]"
"$baseTexture" "models/bush01a"
"$selfIllum" 0
"$translucent" 1
"$alpha" 1
"$nocull" 1
}
This image tries to show what I mean. The darker branch that the arrow points at is actually behind all the branches directly in front of the player and yet it is visible... This happens throughout the model.