Designing Level Textures.

Modelling, Textures, Animating and other general engine asset topics.

Re: Designing Level Textures.

Postby Epifire on Sat Jun 02, 2012 12:45 am

So after seeing how easy it is to take advantage of vmt commands, would anyone happen to have a list of this or know of a complete list is on the VDC?

The brick was a good start but the detail was not that good. Maybe resources that I got it from or just quality loss, who knows. Just seeing what the best results are that I can get with the Source engine with my new software.
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Re: Designing Level Textures.

Postby Dives on Sat Jun 02, 2012 1:05 am

https://developer.valvesoftware.com/wik ... Parameters

Thats probably the best you'll find. Its doesn't have obscure parameters like "$AllowFenceRenderStateHack" you'll find on some of Valve's fences (I still don't know what this does. Anyone have any ideas?).
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Re: Designing Level Textures.

Postby Epifire on Sat Jun 02, 2012 1:14 am

Thank you good sir. Just bookmarked it.
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