I’ve gotten back into prop modeling and am reminded of why I keep walking away from it. UV texture mapping is incredibly tedious and cumbersome compared to how it is done for brushes in Hammer with the texture editor.
I’m chalking this up to the fact that I have loads more experience applying textures in Hammer versus texture mapping in XSI.
I’ve got tileable textures on my texture sheet but I can’t just go around my model ctrl clicking polygons and have the tileable portion of my texture sheet connect and repeat throughout the model like it does in Hammer. XSI has a gazillion tools and I’m hoping that I’m overlooking one that will do essentially the same thing that the Hammer texture editor does. Right now positioning groups of polygons over my texture sheet in XSI using the Rotate, Scale and Transform tools is causing horrible alignment and scaling issues.
If there is not a way to apply textures in XSI similar to the Hammer texture editor, could someone point me in the direction of a good tutorial that goes over in great detail the best method to UV unwrapping and positioning in XSI? Thanks!


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