help with normal map generating.
im using xnormal and my maps keep coming out like this,

any ideas?

any ideas?
https://www.interlopers.net/forum/
https://www.interlopers.net/forum/viewtopic.php?f=47&t=36385

Surfa wrote:I don't see anything wrong please provide more detail and preferably pictures of your low and high poly models and also a picture of your low poly with the normal map applied.

Surfa wrote:Ok I see now the problem is best your smoothing splits aren't the same as your uv-splits. You want to apply these changes and re-bake the normal map.
