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Broken animations/weightmaps?

PostPosted: Tue Oct 30, 2012 3:01 pm
by FooFighter
Hey guys, I've somehow managed to stumble into a problem I just can't seem to be able to find a solution to. Whenever I'm loading any of my HL2 models into my SDK model viewer or spawn them ingame, they end up looking rather oddly. Check out this picture, for example:

Image

At first, I thought I was merely trying to use a sequence the model wasn't meant to display or some-such - it's been a while since I last played HL2 and I can't quite recall if I ever saw a citizen NPC wielding a pistol like that. So I switched away from Pistol_idle_aim and took a look at the other sequences. A lot of them were comparably screwed up, so my next idea was that maybe the model file got corrupted somehow. I went on to check the metropolice and rebel models and it turns out they're also afflicted with numerous problems like the one above. I did a complete and clean reinstall of Steam and all of the Source games I have. Didn't change anything. I finally asked around to see if other people are experiencing this issue as well and it turns out that yes, they do.

So, does any of you know how to fix it? If not, think you could help me determine whether it's something with the model weightmaps or just the animations themselves? Any assistance would be appreciated.

Re: Broken animations/weightmaps?

PostPosted: Thu Nov 01, 2012 11:25 pm
by FooFighter
No idea at all? If not - perhaps you could upload a citizen model that's confirmed to be intact so I can compare it to my files?

Re: Broken animations/weightmaps?

PostPosted: Fri Nov 02, 2012 8:54 am
by LordDz

Re: Broken animations/weightmaps?

PostPosted: Fri Nov 02, 2012 4:15 pm
by Gary
You can extract from GCFs in steam/steamapps. They have all of the original untouched content. For future reference.