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Re: Animating A Swinging Chain?

PostPosted: Wed Dec 19, 2012 1:25 am
by Epifire
Thanks for all the pointers and help guys. And that video Mayhem, I thought I was the only one here who knew Kung Pow? You just became really cool in my book for that one.

While this whole chain construction is still on the back burner I will be keeping a lot of this in mind for when I start.

Re: Animating A Swinging Chain?

PostPosted: Wed Dec 26, 2012 11:08 pm
by Stormy
I made a radgoll chain a while ago for Aura, it was really easy. Just don't try to make each link a separate ragdoll, that's far too expensive. I made it having every five links static, with a joint at the end. Similar to the ones in Oblivion. I still have the model, I can give it to you if you'd like.

Re: Animating A Swinging Chain?

PostPosted: Thu Dec 27, 2012 5:03 am
by Epifire
I still would like to make one myself at some point (just for the learning experience) but message me about that on steam some time when you find the time appropriate.

Re: Animating A Swinging Chain?

PostPosted: Fri Jan 18, 2013 11:33 am
by PhoeniX1992
Doesn't Dark Messiah of Might and Magic have ragdoll chains? And it's built on the Source engine... Might be worth looking at.

Re: Animating A Swinging Chain?

PostPosted: Fri Jan 18, 2013 12:58 pm
by WhiteDevil
I did a chain model myself also a while back, pretty simple just like Black_Stormy said. Either do it with a whole chain with ragdoll or just one model with few links of chain and then link the models together with joints. Though I don't know if the physics get funky with source that way, I did it in UE2.

Re: Animating A Swinging Chain?

PostPosted: Sat Feb 23, 2013 1:43 pm
by Garrador
Do env_wind (or whatever) affect jigglebones? If so, why animate the swinging, if physical factors can cause it, as it should be in any physics game.

Also, if you ever need a simply static animation of chain/rope swinging, you could record a simulation from the 3D package.