Gary wrote:The only enhancement I've given these type of shadows(dynamic prop/RTT) is higher resolution and disabled the use of prop's shitty shadow model for rendering. I've tried a lot to get other props to receive these shadows. Self shadowing would be awesome too. It's like that in Halo3+, dead rising, and unreal engine games. Since it looks good and is pretty cheap. Oh, and it can look better than shadow mapping self shadowing most of the time.
There is actually code in the game client that disables renderable-on-renderable shadowing due to performance reasons. Disabling this check doesn't seem to have any effect unfortunately (or maybe I'm doing something wrong, because from what I saw, there's none in the engine). It'd be useful to dig around the shadow manager.