Hello Interlopers Community,
I would like the ask if anyone can direct me to a tutorial that might help me fix a custom texture of a bunch of tiles to fit a certain area.
In order to get a clear picture of what I want to learn I've included a picture what I'm doing: http://imageshack.us/f/836/floortexture.png/
So what I have is a rectangular texture of tiles with a couple of things that I need to fix:
- It needs to designed that it can be applied to floors on the ground level in such a fashion that the size of the tiles on the texture is constant - irrelevant of the brush size. I assume that I have to resize the format of the original image so that I only need to fit L or R within Hammer.
- Repetitive parts of the tiles need te be removed.
- The color of the tiles has to be reworked to a more reddish/brown tile.
- I have no clue how textures work with memory space and whether if I don't take them into account whether I will seriously affect the performance of my map.
I have virtually no experience with all the technical details that come with generic texture creation and I more the less got lost in all the tutorials that deal with too specific targets and tutorials that were too generic that they did not spend time on addressing the problems I've encountered. I lost track of what I need to learn about to be able to achieve this. I have Photoshop CS6 available for graphic adjustions and I use VTFEdit for formats and conversions.
It would be very much appreciated if anyone would know a good starting point in the form of a tutorial or webpage I did not find. Generally the problems I encounter within Hammer are specific and I know where to look but in this case I'm such a beginner that I don't know where to start.
Sincerely,
wereMole