GIMP and DOTA 2 masks

Modelling, Textures, Animating and other general engine asset topics.

GIMP and DOTA 2 masks

Postby shadowmancer471 on Tue Jun 11, 2013 11:54 pm

Hey, I've been tearing my hair out trying to get Dota 2 shader masks to work.
I'm using GIMP, and ideally I'd like the ability to plug the greyscale images I make right into a channel (such as R or A).
This is so I can make the shader masks for Dota 2 work.
What's the best way of assigning a greyscale map (such as my specular intensity map) into a RGBA channel so Dota 2 recognizes it?
I want to get off Mr.Bones Wild Ride
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Re: GIMP and DOTA 2 masks

Postby MrTwoVideoCards on Thu Jun 13, 2013 5:58 am

Try out Photoshop. Gimp has had this long standing issue with alpha gradients and the designers have no plan to fix it. If you have selfillum in the A channel that could give you some problems going forward with dota item production.
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Re: GIMP and DOTA 2 masks

Postby Black_Stormy on Sun Jun 16, 2013 8:59 am

In GIMP go to colors>components>decompse, Select RGB(A if you have an alpha channel), check decompose to layers and hit the tit. To recompose go to colors>components>recompose and it will recompose in the original image. It's ultra awesome.
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