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Re: Normal map seam problem + artefacts in xnormal

PostPosted: Wed Apr 23, 2014 7:17 pm
by Surfa
marnamai wrote:hmm, guess there is still something wrong after all ... rendered in xnormal x+ y- z+ , which should be correct for the cryengine, flipping green makes it even worse

Image


The is the same problem. The cryengine calculates its tangent basis differently to the baker. It looks like there is a plugin for xnormal plugin for the cryengine but I can't access the site.
http://freesdk.crydev.net/display/COMMUNITY/xNormal+Plugin

Re: Normal map seam problem + artefacts in xnormal

PostPosted: Wed Apr 23, 2014 9:16 pm
by marnamai
@ Black_Stormy: damnit, but I am getting used to posting horse arses all over the internet!
@ Surfa: yes, I have read about that plugin for xnormal, but it only works with an older version of xnormal which I haven't managed to obtain, yet.

The plugin is nowhere to be found in the cryengine tool/plugin folder.

I think I have an account for that site, I 'll check it out.