Baking directional lighting in Blender?
Hey, so I'm editing a DOTA 2 model, a missile

Notice how it's lit at the top and bottom to give it a stronger gradient in lighting, meaning ingame it appears more vibrant and colourful
Here's my missile (WIP, I know about the black blotch at the strap).

Is there a way to put a couple of lights in the scene, rig up my colour texture and bake out a copy of my diffuse but with lighting info (making it look more like the first missile)?
I tried to bake shadows, but this resulted in some pretty bad results, very patchy and glitchy, and only having pure whites and blacks (not keeping and information from my diffuse)

Notice how it's lit at the top and bottom to give it a stronger gradient in lighting, meaning ingame it appears more vibrant and colourful
Here's my missile (WIP, I know about the black blotch at the strap).

Is there a way to put a couple of lights in the scene, rig up my colour texture and bake out a copy of my diffuse but with lighting info (making it look more like the first missile)?
I tried to bake shadows, but this resulted in some pretty bad results, very patchy and glitchy, and only having pure whites and blacks (not keeping and information from my diffuse)

