Thanks for the advice
Overall I think there is a 2 issues wrong with my textures one with the normals and the one with the textures themselves in how hammer represents them. I redone the normal maps they had strange issues at the edges so I redone the normals I thought this would fix it but it did not.
I use VTF Edit, I use version 7.1 for conversion for both diffuse and normal maps. I heard different versions of VTFedit cause problems, so I tried version 7.5 and the textures did not even load in my hammer. So I went back to 7.1. The VTFs use normal format of DXT1 and alpha format DXT5
This is a picture of the normals for this particular group of textures
I also redone a new plaster details just modified the original a little, made the details at 512x512
Light info of the textures in game using Mat fullbright2 normals are a bit better these normals tile better
Redone the texture with clamp U
The texture still has issues, I am not sure why the lines appear (this picture is in game) a closer look at the texture and it seems to have taken/deleted a pixel or 4 pixels at 0.25 of 512 from the edges in a single column (top/down) from both these 512 textures, I am not sure why this is happening. The textures are seamless but in hammer they are not perhaps it is the steampipe update I really hope not or I hope this can be fixed.
Thanks,
Have you tried simply enlarging the textures by one pixel in Photoshop?
I did not do this, I kept the edges from the original stock textures.
I created a 512x512 image and made sure that they reached the edges of 512.
I noticed when creating textures for models one should have a good margin in the UVs. If there was no margin, when one zooms out the edges at the seams of the mesh would have strange errors like a white line. Should I leave a margin of some kind for these textures? but how would that work? I mean the textures fill up 512x512 in entirety. I would effectively be going out of the 512x512 boundaries of the image.
perhaps make an image of 516x516 and in the VTF edit use the resize option to 512x512 this seems wrong I don't think this would work either I don't know.
I would use the Psshop version of VFT if it would fix this does it have batch export? with no batch export this really is not something I want to do. To get normals into hammer is also long, and when errors happened I needed to reselect everything it takes so long. I have deleted everything for now I am trying to fix this set if I can then I will add the rest.
In addition to this problem, I would like to ask is there a way in windows 7 to be able to select multiple files of the same file type in the folder by just selecting one? like an option " find all similar file types in selected folder" does something like this exist? in this case it really would help me save time with the problem I am having.
Thanks