Modelling/3D Tutorials
General Modelling
PoopInMyMouth.com : Ben Mathis
The website of everybody's friend Ben Mathis - contains tutorials for pretty much everything, awesome low-poly character tutorials.
Basic Mesh Deformation : Ancient-Pig
A guide to basic mesh deformation.
Normal Mapping : Ben Cloward
Amazingly informative tutorial on Normal Mapping, what it is, how and why it works, and how to use it.
XSI Tutorials : Author Unknown
Various tutorials for Softimage XSI
Softimage Wiki Tutorials : Cooperative
Various tutorials for Softimage XSI
3DS Max Pelt Mapping : Aliginge
Tutorial for Pelt-Mappping in 3DS Max
Textures and Shaders
Using the Photoshop Curves tool : Unknown - http://www.cambridgeincolour.com
Great walkthrough and explanation of the Photoshop Curves tool.
Rock Texturing using Zbrush : rooz
An example of how to create great-looking rock textures utilising baked textures from highpoly meshes in Zbrush, from one of Naughtydog's environment artists. No audio.
Recovering Detailed NormalMaps from Photo Textures : Scott Warren
Great tutorial on enchancing normal maps generated from photosources.
The Power of the High Pass Filter : Peter Hajba
Nice tutorial on creating less obviously-tiling environment textures.
Photoshop Blending modes explained : CGTextures
A tutorial which explains the blending modes in photoshop. Self-explanatory or what huh?
Creating a Rope Texture : CGTextures
Great tutorial on texturing rope.
Tiling Complex Patterns : CGTextures
Do I even need to write anything here?
Normalmaps for the Technical Game Modeler : Ariel Chai
An article by Ariel Chai on some of the more technical aspects of normal mapping, such as how normalmaps render on smoothed and unsmoothed tangents (soft/hard edges).
Creating more accurate height-based normalmaps : James O'hare
An tutorial on how to create normalmaps which more accurately depict height variation.
Character Modelling
Joan of Arc Tutorial : Michael Rogers
Extremely detailed and complete tutorial going through the creation of a highpoly character model using the Meshsmooth modifier - techniques also apply to low-poly or game modelling.
Weapon Modelling
Beretta 9000 Tutorial : Ichi
Easily the best weapon modelling tutorial around. I cannot impress upon you how much you will learn from watching this.
Please add your own suggestions!
PoopInMyMouth.com : Ben Mathis
The website of everybody's friend Ben Mathis - contains tutorials for pretty much everything, awesome low-poly character tutorials.
Basic Mesh Deformation : Ancient-Pig
A guide to basic mesh deformation.
Normal Mapping : Ben Cloward
Amazingly informative tutorial on Normal Mapping, what it is, how and why it works, and how to use it.
XSI Tutorials : Author Unknown
Various tutorials for Softimage XSI
Softimage Wiki Tutorials : Cooperative
Various tutorials for Softimage XSI
3DS Max Pelt Mapping : Aliginge
Tutorial for Pelt-Mappping in 3DS Max
Textures and Shaders
Using the Photoshop Curves tool : Unknown - http://www.cambridgeincolour.com
Great walkthrough and explanation of the Photoshop Curves tool.
Rock Texturing using Zbrush : rooz
An example of how to create great-looking rock textures utilising baked textures from highpoly meshes in Zbrush, from one of Naughtydog's environment artists. No audio.
Recovering Detailed NormalMaps from Photo Textures : Scott Warren
Great tutorial on enchancing normal maps generated from photosources.
The Power of the High Pass Filter : Peter Hajba
Nice tutorial on creating less obviously-tiling environment textures.
Photoshop Blending modes explained : CGTextures
A tutorial which explains the blending modes in photoshop. Self-explanatory or what huh?
Creating a Rope Texture : CGTextures
Great tutorial on texturing rope.
Tiling Complex Patterns : CGTextures
Do I even need to write anything here?
Normalmaps for the Technical Game Modeler : Ariel Chai
An article by Ariel Chai on some of the more technical aspects of normal mapping, such as how normalmaps render on smoothed and unsmoothed tangents (soft/hard edges).
Creating more accurate height-based normalmaps : James O'hare
An tutorial on how to create normalmaps which more accurately depict height variation.
Character Modelling
Joan of Arc Tutorial : Michael Rogers
Extremely detailed and complete tutorial going through the creation of a highpoly character model using the Meshsmooth modifier - techniques also apply to low-poly or game modelling.
Weapon Modelling
Beretta 9000 Tutorial : Ichi
Easily the best weapon modelling tutorial around. I cannot impress upon you how much you will learn from watching this.
Please add your own suggestions!
