Hey, recently i ran into problems with the UDK compile times, as i increased the ammount of detail in my scene. It takes around 20minutes to compile with preview light settings. However the UDK starts crashing on Encoding lightmaps part, it finishes 22/40 before crashing.
I'm pretty sure the high loading times are related to dynamic lights, i have one environmental dynamic light and one normal on the whole scene. However, almost every object on default has the following flags on, i tried looking into the offical maps but these have them too.
I have Lightmap importance volume around the map.
So my question is, have you any tips how to optimize my scene, it looks very different from how things were done in source. I found one guide from the offical site, but its not been very helpful.
http://udn.epicgames.com/Three/LevelOptimization.html
Would be easier if i had something i could compare my values into, but the offical UDK maps seem to be using same expensive default settings, i have no idea how those manage to work.