




---> zippyshare <---
---> speedyshare <---
It is currently Thu Sep 28, 2023 2:53 pm
marnamai wrote:I found 1 bug, if you climb the radar dishes via the slanted truss, you can rotate the dish by hand.
Jim_Partridge wrote:This doesn't appear to work for me. Place into sourcemods folder. when i try and run this from steam it shows the loading screen and then crashes before it gets to main menu...
Ade wrote:but soon after I feel stuck, and it seems it's the case of yet another custom cfg...
Ade wrote: - first zombie encounter made me feel I missed a weapon and you give the player quite a bit to explore before finding one, including the next puzzle which stressed the idea I needed a weapon
Ade wrote: - entering the tunnel gave a slight fps freeze
Ade wrote: - health is a bit in abundance all throughout the map, with barely any combat,
Ade wrote: - the zombies spawning out of the blue felt weird, they didn't seem to have teleported there
Ade wrote: - what was THAT that I launched?
Ade wrote:So I'm guessing I was duped to send out a transmission, but called the aliens back, instead? haha nice twist to it all.
Ade wrote:Looking at the screens again I see I missed the tuned vehicle
Vicpop wrote:Also, the hunters at the end wouldn't fire darts for some reason.
Vicpop wrote:Also, nice Twin Peaks reference in the basement.
bind "m" "+moveright"
bind "n" "+moveleft"
Ade wrote:I meant a lot of mappers left their custom cfg in the mod and was only able to move in 2 directions instead of 4 because some of the keys were different. I just re-downloaded the mod and indeed a config.cfg is there with:bind "m" "+moveright"
bind "n" "+moveleft"
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